diff options
author | Roland Scheidegger <[email protected]> | 2008-06-27 16:02:43 +0200 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2008-06-27 16:10:16 +0200 |
commit | 429a08384c2ea66d446e46beb28e33ee3b764d52 (patch) | |
tree | 102e5b46bf7982195af6e5b5f158eb3d328d43b7 /src/mesa/state_tracker | |
parent | a1fb565ea7ac9f86beb4deece6a24d79e7b7860e (diff) |
gallium: handle msaa
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_fbo.c | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_fbo.h | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_framebuffer.c | 18 |
3 files changed, 14 insertions, 10 deletions
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index 1067caf9b37..7245798d0da 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -118,6 +118,7 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, template.height[0] = height; template.depth[0] = 1; template.last_level = 0; + template.nr_samples = rb->Samples; if (pf_is_depth_stencil(template.format)) { template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; @@ -249,7 +250,7 @@ st_new_renderbuffer(GLcontext *ctx, GLuint name) * renderbuffer). The window system code determines the format. */ struct gl_renderbuffer * -st_new_renderbuffer_fb(enum pipe_format format) +st_new_renderbuffer_fb(enum pipe_format format, int samples) { struct st_renderbuffer *strb; @@ -261,6 +262,7 @@ st_new_renderbuffer_fb(enum pipe_format format) _mesa_init_renderbuffer(&strb->Base, 0); strb->Base.ClassID = 0x4242; /* just a unique value */ + strb->Base.Samples = samples; strb->format = format; switch (format) { diff --git a/src/mesa/state_tracker/st_cb_fbo.h b/src/mesa/state_tracker/st_cb_fbo.h index 87b0734a0c8..ff56001a4e1 100644 --- a/src/mesa/state_tracker/st_cb_fbo.h +++ b/src/mesa/state_tracker/st_cb_fbo.h @@ -58,7 +58,7 @@ st_renderbuffer(struct gl_renderbuffer *rb) extern struct gl_renderbuffer * -st_new_renderbuffer_fb(enum pipe_format format); +st_new_renderbuffer_fb(enum pipe_format format, int samples); extern void st_init_fbo_functions(struct dd_function_table *functions); diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c index 1b6e68c2a11..1994a1c8260 100644 --- a/src/mesa/state_tracker/st_framebuffer.c +++ b/src/mesa/state_tracker/st_framebuffer.c @@ -51,27 +51,29 @@ st_create_framebuffer( const __GLcontextModes *visual, { struct st_framebuffer *stfb = CALLOC_STRUCT(st_framebuffer); if (stfb) { + int samples = 0; _mesa_initialize_framebuffer(&stfb->Base, visual); + if (visual->sampleBuffers) samples = visual->samples; { /* fake frontbuffer */ /* XXX allocation should only happen in the unusual case it's actually needed */ struct gl_renderbuffer *rb - = st_new_renderbuffer_fb(colorFormat); + = st_new_renderbuffer_fb(colorFormat, samples); _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb); } if (visual->doubleBufferMode) { struct gl_renderbuffer *rb - = st_new_renderbuffer_fb(colorFormat); + = st_new_renderbuffer_fb(colorFormat, samples); _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb); } if (visual->depthBits == 24 && visual->stencilBits == 8) { /* combined depth/stencil buffer */ struct gl_renderbuffer *depthStencilRb - = st_new_renderbuffer_fb(depthFormat); + = st_new_renderbuffer_fb(depthFormat, samples); /* note: bind RB to two attachment points */ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb); _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb); @@ -82,26 +84,26 @@ st_create_framebuffer( const __GLcontextModes *visual, if (visual->depthBits == 32) { /* 32-bit depth buffer */ struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat); + = st_new_renderbuffer_fb(depthFormat, samples); _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } else if (visual->depthBits == 24) { /* 24-bit depth buffer, ignore stencil bits */ struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat); + = st_new_renderbuffer_fb(depthFormat, samples); _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } else if (visual->depthBits > 0) { /* 16-bit depth buffer */ struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat); + = st_new_renderbuffer_fb(depthFormat, samples); _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } if (visual->stencilBits > 0) { /* 8-bit stencil */ struct gl_renderbuffer *stencilRb - = st_new_renderbuffer_fb(stencilFormat); + = st_new_renderbuffer_fb(stencilFormat, samples); _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb); } } @@ -109,7 +111,7 @@ st_create_framebuffer( const __GLcontextModes *visual, if (visual->accumRedBits > 0) { /* 16-bit/channel accum */ struct gl_renderbuffer *accumRb - = st_new_renderbuffer_fb(DEFAULT_ACCUM_PIPE_FORMAT); + = st_new_renderbuffer_fb(DEFAULT_ACCUM_PIPE_FORMAT, 0); /* XXX accum isn't multisampled right? */ _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb); } |