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authorAndres Rodriguez <[email protected]>2017-10-18 15:11:27 -0400
committerAndres Rodriguez <[email protected]>2018-01-30 15:13:49 -0500
commit29b9bd0539ed21805228bdd0933e543eec16c670 (patch)
tree626520845aa591ab98eb2c353121a00399e32044 /src/mesa/state_tracker
parent89b52891fd37293e596c75f49fb5202d83155677 (diff)
mesa/st: add support for semaphore object signal/wait v4
Bits to implement ServerWaitSemaphoreObject/ServerSignalSemaphoreObject v2: - corresponding changes for gallium fence->semaphore rename - flushing moved to mesa/main v3: s/semaphore/fence for pipe objects v4: add bitmap flushing Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_semaphoreobjects.c89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_semaphoreobjects.c b/src/mesa/state_tracker/st_cb_semaphoreobjects.c
index 0661e65eff8..4a3faf57538 100644
--- a/src/mesa/state_tracker/st_cb_semaphoreobjects.c
+++ b/src/mesa/state_tracker/st_cb_semaphoreobjects.c
@@ -23,10 +23,14 @@
#include "main/imports.h"
#include "main/mtypes.h"
+#include "main/context.h"
#include "main/externalobjects.h"
#include "st_context.h"
+#include "st_texture.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_bufferobjects.h"
#include "st_cb_semaphoreobjects.h"
#include "state_tracker/drm_driver.h"
@@ -69,10 +73,95 @@ st_import_semaphoreobj_fd(struct gl_context *ctx,
#endif
}
+static void
+st_server_wait_semaphore(struct gl_context *ctx,
+ struct gl_semaphore_object *semObj,
+ GLuint numBufferBarriers,
+ struct gl_buffer_object **bufObjs,
+ GLuint numTextureBarriers,
+ struct gl_texture_object **texObjs,
+ const GLenum *srcLayouts)
+{
+ struct st_semaphore_object *st_obj = st_semaphore_object(semObj);
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct st_buffer_object *bufObj;
+ struct st_texture_object *texObj;
+
+ /* The driver is allowed to flush during fence_server_sync, be prepared */
+ st_flush_bitmap_cache(st);
+ pipe->fence_server_sync(pipe, st_obj->fence);
+
+ /**
+ * According to the EXT_external_objects spec, the memory operations must
+ * follow the wait. This is to make sure the flush is executed after the
+ * other party is done modifying the memory.
+ *
+ * Relevant excerpt from section "4.2.3 Waiting for Semaphores":
+ *
+ * Following completion of the semaphore wait operation, memory will also be
+ * made visible in the specified buffer and texture objects.
+ *
+ */
+ for (unsigned i = 0; i < numBufferBarriers; i++) {
+ if (!bufObjs[i])
+ continue;
+
+ bufObj = st_buffer_object(bufObjs[i]);
+ pipe->flush_resource(pipe, bufObj->buffer);
+ }
+
+ for (unsigned i = 0; i < numTextureBarriers; i++) {
+ if (!texObjs[i])
+ continue;
+
+ texObj = st_texture_object(texObjs[i]);
+ pipe->flush_resource(pipe, texObj->pt);
+ }
+}
+
+static void
+st_server_signal_semaphore(struct gl_context *ctx,
+ struct gl_semaphore_object *semObj,
+ GLuint numBufferBarriers,
+ struct gl_buffer_object **bufObjs,
+ GLuint numTextureBarriers,
+ struct gl_texture_object **texObjs,
+ const GLenum *dstLayouts)
+{
+ struct st_semaphore_object *st_obj = st_semaphore_object(semObj);
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct st_buffer_object *bufObj;
+ struct st_texture_object *texObj;
+
+ for (unsigned i = 0; i < numBufferBarriers; i++) {
+ if (!bufObjs[i])
+ continue;
+
+ bufObj = st_buffer_object(bufObjs[i]);
+ pipe->flush_resource(pipe, bufObj->buffer);
+ }
+
+ for (unsigned i = 0; i < numTextureBarriers; i++) {
+ if (!texObjs[i])
+ continue;
+
+ texObj = st_texture_object(texObjs[i]);
+ pipe->flush_resource(pipe, texObj->pt);
+ }
+
+ /* The driver is allowed to flush during fence_server_signal, be prepared */
+ st_flush_bitmap_cache(st);
+ pipe->fence_server_signal(pipe, st_obj->fence);
+}
+
void
st_init_semaphoreobject_functions(struct dd_function_table *functions)
{
functions->NewSemaphoreObject = st_semaphoreobj_alloc;
functions->DeleteSemaphoreObject = st_semaphoreobj_free;
functions->ImportSemaphoreFd = st_import_semaphoreobj_fd;
+ functions->ServerWaitSemaphoreObject = st_server_wait_semaphore;
+ functions->ServerSignalSemaphoreObject = st_server_signal_semaphore;
}