diff options
author | Timothy Arceri <[email protected]> | 2016-10-19 13:45:18 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-10-26 14:29:36 +1100 |
commit | 17e28a1571b6141368fefc84cc8b0a3b4e52f8ee (patch) | |
tree | 9046dd8d18afba16a7dadc3a855c01da74b3d384 /src/mesa/state_tracker | |
parent | 91d5b0eda9eeb2a41342e7ab46bd1c779d8b93c9 (diff) |
i965/mesa/st/swrast: set fs shader_info directly and switch to using it
Note we access shader_info from the program struct rather than the
nir_shader pointer because shader cache won't create a nir_shader.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_program.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 7a4ac26066b..31cfbca9eac 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -844,8 +844,8 @@ st_translate_fragment_program(struct st_context *st, if (write_all == GL_TRUE) ureg_property(ureg, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, 1); - if (stfp->Base.FragDepthLayout != FRAG_DEPTH_LAYOUT_NONE) { - switch (stfp->Base.FragDepthLayout) { + if (stfp->Base.Base.info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) { + switch (stfp->Base.Base.info.fs.depth_layout) { case FRAG_DEPTH_LAYOUT_ANY: ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT, TGSI_FS_DEPTH_LAYOUT_ANY); |