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authorBrian Paul <[email protected]>2015-09-24 09:36:44 -0600
committerEmil Velikov <[email protected]>2015-10-07 14:45:34 +0100
commit531309a5f05a2b56cb9c30b1fbdd85233c275169 (patch)
treecd7c5ada23fb9ca6f3ce80962ced67706ef714b4 /src/mesa/state_tracker
parent0ae914f65d84fb49a227f7584e84a9aa5e2f270f (diff)
st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
For 8-bit RGB(A) texture formats we set the PIPE_BIND_RENDER_TARGET flag to try to get a hardware format which also supports rendering (for FBO textures). Do the same thing for floating point formats. This allows the Redway3D Flat demo to run. Cc: 10.6 11.0 <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> (cherry picked from commit cb758b892a7e62ff1f6187f2ca9ac543ff70a096)
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_format.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index f582166e7a9..2b88c309e7f 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -1960,7 +1960,11 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
else if (internalFormat == 3 || internalFormat == 4 ||
internalFormat == GL_RGB || internalFormat == GL_RGBA ||
internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
- internalFormat == GL_BGRA)
+ internalFormat == GL_BGRA ||
+ internalFormat == GL_RGB16F ||
+ internalFormat == GL_RGBA16F ||
+ internalFormat == GL_RGB32F ||
+ internalFormat == GL_RGBA32F)
bindings |= PIPE_BIND_RENDER_TARGET;
/* GLES allows the driver to choose any format which matches