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authorIan Romanick <[email protected]>2011-08-20 14:26:12 -0700
committerIan Romanick <[email protected]>2011-10-07 16:39:50 -0700
commit39348bf79fb247eec895c93e52f23afe138be46a (patch)
treeab54c146078a569e77bca80eec86fe251edc42bb /src/mesa/state_tracker/st_program.c
parent010cc547ca8c1fb2107106b0ad0de560780ce9aa (diff)
mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_program.c')
-rw-r--r--src/mesa/state_tracker/st_program.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 5211043de04..ba9980854d0 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -1157,8 +1157,8 @@ destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program);
destroy_program_variants(st, (struct gl_program *)
shProg->FragmentProgram);
- destroy_program_variants(st, (struct gl_program *)
- shProg->GeometryProgram);
+ destroy_program_variants(st,
+ shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program);
}
break;
case GL_VERTEX_SHADER: