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author | Nicolai Hähnle <[email protected]> | 2016-05-17 23:45:24 -0500 |
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committer | Nicolai Hähnle <[email protected]> | 2016-06-01 22:37:43 +0200 |
commit | 1cb4be94ae1b0ba83a941e707e962110c44b3f1a (patch) | |
tree | 91877b0169740285a472a5783dbc329883442c5e /src/mesa/state_tracker/st_pbo.h | |
parent | 2bf6dfac8a090fb4a97441cfacdb78b141a3de3a (diff) |
st/mesa: add layer_offset to PBO fragment shader
This will be used to select a slice of a 3D texture.
v2: fix a comment (Marek)
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_pbo.h')
-rw-r--r-- | src/mesa/state_tracker/st_pbo.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_pbo.h b/src/mesa/state_tracker/st_pbo.h index c17ac1702e3..14ae6ba23e6 100644 --- a/src/mesa/state_tracker/st_pbo.h +++ b/src/mesa/state_tracker/st_pbo.h @@ -54,6 +54,7 @@ struct st_pbo_addresses { int32_t yoffset; int32_t stride; int32_t image_size; + int32_t layer_offset; } constants; }; |