diff options
author | Marek Olšák <[email protected]> | 2012-01-23 03:11:17 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2012-01-25 12:35:18 +0100 |
commit | bc1c8369384b5e16547c5bf9728aa78f8dfd66cc (patch) | |
tree | a09267d88b2c604491a607467e28a7f8fbae4146 /src/mesa/state_tracker/st_glsl_to_tgsi.h | |
parent | c2e2b58a58880c9b9f189fc154205e99144e9502 (diff) |
st/mesa: do vertex and fragment color clamping in shaders
For ARB_color_buffer_float. Most hardware can't do it and st/mesa is
the perfect place for a fallback.
The exceptions are:
- r500 (vertex clamp only)
- nv50 (both)
- nvc0 (both)
- softpipe (both)
We also have to take into account that r300 can do CLAMPED vertex colors only,
while r600 can do UNCLAMPED vertex colors only. The difference can be expressed
with the two new CAPs.
Diffstat (limited to 'src/mesa/state_tracker/st_glsl_to_tgsi.h')
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.h b/src/mesa/state_tracker/st_glsl_to_tgsi.h index 1f71f33fd47..55d59d571bb 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.h +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.h @@ -49,7 +49,8 @@ enum pipe_error st_translate_program( const GLuint outputMapping[], const ubyte outputSemanticName[], const ubyte outputSemanticIndex[], - boolean passthrough_edgeflags); + boolean passthrough_edgeflags, + boolean clamp_color); void free_glsl_to_tgsi_visitor(struct glsl_to_tgsi_visitor *v); void get_pixel_transfer_visitor(struct st_fragment_program *fp, |