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authorPaul Berry <[email protected]>2014-01-09 13:42:05 -0800
committerPaul Berry <[email protected]>2014-01-21 20:24:43 -0800
commit46d210d38fc472d5454cef864c4299c52bb46c86 (patch)
tree8b39634f668ee3e5425c0cacb36451eed9e9159d /src/mesa/state_tracker/st_glsl_to_tgsi.cpp
parent2212a97fe36f0d20c4c8dc1db1a3c7da08126f95 (diff)
mesa: Replace _mesa_program_index_to_target with _mesa_shader_stage_to_program.
In my recent zeal to refactor Mesa's handling of the gl_shader_stage enum, I accidentally wound up with two functions that do the same thing: _mesa_program_index_to_target(), and _mesa_shader_stage_to_program(). This patch keeps _mesa_shader_stage_to_program(), since its name is more consistent with other related functions. However, it changes the signature so that it accepts an unsigned integer instead of a gl_shader_stage--this avoids awkward casts when the function is called from C++ code. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_glsl_to_tgsi.cpp')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index f1b35442969..0871dd06428 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5312,7 +5312,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
_mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
linked_prog);
if (!ctx->Driver.ProgramStringNotify(ctx,
- _mesa_program_index_to_target(i),
+ _mesa_shader_stage_to_program(i),
linked_prog)) {
_mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
NULL);