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authorPaul Berry <[email protected]>2014-01-07 11:40:00 -0800
committerPaul Berry <[email protected]>2014-01-08 07:32:14 -0800
commit31ec2f83385c4f13c9c8831a90db982883bbedcd (patch)
tree2dffd8b0cbca147cf0e0ae437962f55b712d2975 /src/mesa/state_tracker/st_glsl_to_tgsi.cpp
parentacfc58a7e593cdb377527c8b84e2fd9bf5906079 (diff)
mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.
Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_glsl_to_tgsi.cpp')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 9cb97a0352b..c4dc77f3e8c 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5143,7 +5143,7 @@ get_mesa_program(struct gl_context *ctx,
if (ctx->Shader.Flags & GLSL_DUMP) {
printf("\n");
printf("GLSL IR for linked %s program %d:\n",
- _mesa_progshader_enum_to_string(shader->Type),
+ _mesa_shader_stage_to_string(shader->Stage),
shader_program->Name);
_mesa_print_ir(shader->ir, NULL);
printf("\n");