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author | Timothy Arceri <[email protected]> | 2017-08-22 20:31:57 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-08-22 21:25:55 +1000 |
commit | da28280544139ff58124224863c69211a50e37ec (patch) | |
tree | 3e6a930381290f556fffce25b7f111b7a404be21 /src/mesa/state_tracker/st_glsl_to_nir.cpp | |
parent | 640b6e607cb25d0ccc2bf1a1c609f497eb10f673 (diff) |
mesa: pass ctx to add_uniform_to_shader constructor
Fixes: 4c2422067b5c ("glsl: pass UseSTD430AsDefaultPacking to where it will be used")
Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_glsl_to_nir.cpp')
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index a2522070b1c..38d6c7068c2 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -400,7 +400,7 @@ st_nir_get_mesa_program(struct gl_context *ctx, do_set_program_inouts(shader->ir, prog, shader->Stage); _mesa_copy_linked_program_data(shader_program, shader); - _mesa_generate_parameters_list_for_uniforms(shader_program, shader, + _mesa_generate_parameters_list_for_uniforms(ctx, shader_program, shader, prog->Parameters); /* Make a pass over the IR to add state references for any built-in |