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authorBrian <[email protected]>2008-02-12 14:53:25 -0700
committerBrian <[email protected]>2008-02-12 14:53:25 -0700
commit4da1cdf78fa3b954840650fa46cf72da5daf149f (patch)
tree0496f6f4364e3608f7bb7af2a549a9ba3a898252 /src/mesa/state_tracker/st_gen_mipmap.c
parentb61b1a295b13a0ff2cf98c8d07e62147d71c08b9 (diff)
gallium: clean-up, simplification of mipmapped textures
Remove pipe_texture->first_level (always implicitly zero). This means there's never any unused mipmap levels at the top. In the state tracker, we no longer re-layout mipmapped textures if the MinLod/MaxLod texture parameters change. It's up to the driver to obey the pipe_sampler->min/max_lod clamps.
Diffstat (limited to 'src/mesa/state_tracker/st_gen_mipmap.c')
-rw-r--r--src/mesa/state_tracker/st_gen_mipmap.c43
1 files changed, 25 insertions, 18 deletions
diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c
index c152c599056..fd7d8cefea9 100644
--- a/src/mesa/state_tracker/st_gen_mipmap.c
+++ b/src/mesa/state_tracker/st_gen_mipmap.c
@@ -51,7 +51,6 @@
static void *blend_cso = NULL;
static void *depthstencil_cso = NULL;
static void *rasterizer_cso = NULL;
-static void *sampler_cso = NULL;
static struct st_fragment_program *stfp = NULL;
static struct st_vertex_program *stvp = NULL;
@@ -118,7 +117,6 @@ st_init_generate_mipmap(struct st_context *st)
struct pipe_context *pipe = st->pipe;
struct pipe_blend_state blend;
struct pipe_rasterizer_state rasterizer;
- struct pipe_sampler_state sampler;
struct pipe_depth_stencil_alpha_state depthstencil;
assert(!blend_cso);
@@ -133,16 +131,6 @@ st_init_generate_mipmap(struct st_context *st)
memset(&rasterizer, 0, sizeof(rasterizer));
rasterizer_cso = pipe->create_rasterizer_state(pipe, &rasterizer);
- memset(&sampler, 0, sizeof(sampler));
- sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
- sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
- sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
- sampler.normalized_coords = 1;
- sampler_cso = pipe->create_sampler_state(pipe, &sampler);
-
stfp = make_tex_fragment_program(st->ctx);
stvp = st_make_passthrough_vertex_shader(st, GL_FALSE);
}
@@ -156,14 +144,12 @@ st_destroy_generate_mipmpap(struct st_context *st)
pipe->delete_blend_state(pipe, blend_cso);
pipe->delete_depth_stencil_alpha_state(pipe, depthstencil_cso);
pipe->delete_rasterizer_state(pipe, rasterizer_cso);
- pipe->delete_sampler_state(pipe, sampler_cso);
/* XXX free stfp, stvp */
blend_cso = NULL;
depthstencil_cso = NULL;
rasterizer_cso = NULL;
- sampler_cso = NULL;
}
@@ -248,8 +234,10 @@ st_render_mipmap(struct st_context *st,
{
struct pipe_context *pipe = st->pipe;
struct pipe_framebuffer_state fb;
+ struct pipe_sampler_state sampler;
+ void *sampler_cso;
const uint face = _mesa_tex_target_to_face(target), zslice = 0;
- const uint first_level_save = pt->first_level;
+ /*const uint first_level_save = pt->first_level;*/
uint dstLevel;
assert(target != GL_TEXTURE_3D); /* not done yet */
@@ -263,11 +251,21 @@ st_render_mipmap(struct st_context *st,
memset(&fb, 0, sizeof(fb));
fb.num_cbufs = 1;
+ /* sampler state */
+ memset(&sampler, 0, sizeof(sampler));
+ sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
+ sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
+ sampler.normalized_coords = 1;
+
+
/* bind CSOs */
pipe->bind_blend_state(pipe, blend_cso);
pipe->bind_depth_stencil_alpha_state(pipe, depthstencil_cso);
pipe->bind_rasterizer_state(pipe, rasterizer_cso);
- pipe->bind_sampler_state(pipe, 0, sampler_cso);
/* bind shaders */
pipe->bind_fs_state(pipe, stfp->fs->data);
@@ -286,20 +284,29 @@ st_render_mipmap(struct st_context *st,
fb.cbufs[0] = pipe->get_tex_surface(pipe, pt, face, dstLevel, zslice);
pipe->set_framebuffer_state(pipe, &fb);
+ /*
+ * Setup sampler state
+ */
+ sampler.min_lod = sampler.max_lod = srcLevel;
+ sampler_cso = pipe->create_sampler_state(pipe, &sampler);
+ pipe->bind_sampler_state(pipe, 0, sampler_cso);
+
simple_viewport(pipe, pt->width[dstLevel], pt->height[dstLevel]);
/*
* Setup src texture, override pt->first_level so we sample from
* the right mipmap level.
*/
- pt->first_level = srcLevel;
+ /*pt->first_level = srcLevel;*/
pipe->set_sampler_texture(pipe, 0, pt);
draw_quad(st->ctx);
+
+ pipe->delete_sampler_state(pipe, sampler_cso);
}
/* restore first_level */
- pt->first_level = first_level_save;
+ /*pt->first_level = first_level_save;*/
/* restore pipe state */
if (st->state.rasterizer)