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authorBrian Paul <[email protected]>2012-08-24 08:31:37 -0600
committerBrian Paul <[email protected]>2012-08-24 14:08:57 -0600
commitd47a6ada9ca9670c60fc141fabadf40c63031c08 (patch)
treef39bc5068fec91606b1e03c7c602a864c1e89762 /src/mesa/state_tracker/st_format.c
parentba7218061b6a6c09d5d20f12de6267673276e094 (diff)
mesa: add texture target field to ChooseTextureFormat() driver hook
This will let us choose the actual hardware format depending on the type of texture. v2: fixup radeon, nouveau, intel and swrast drivers too Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_format.c')
-rw-r--r--src/mesa/state_tracker/st_format.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index 962b092507b..404b0410637 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -1631,8 +1631,8 @@ st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat,
* Called via ctx->Driver.ChooseTextureFormat().
*/
gl_format
-st_ChooseTextureFormat(struct gl_context *ctx, GLint internalFormat,
- GLenum format, GLenum type)
+st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
+ GLint internalFormat, GLenum format, GLenum type)
{
boolean want_renderable =
internalFormat == 3 || internalFormat == 4 ||