diff options
author | Timothy Arceri <[email protected]> | 2017-11-27 17:01:01 +1100 |
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committer | Timothy Arceri <[email protected]> | 2018-01-17 23:43:28 +1100 |
commit | a20016d8277f9cd68620784417a57ae227783a04 (patch) | |
tree | a42cc195c097c31f33b8e997de5eb1e05bff625f /src/mesa/state_tracker/st_extensions.c | |
parent | a34262aed77dc358c29b492139796a9847dd37d1 (diff) |
st/glsl_to_tgsi: add ARB_get_program_binary support using TGSI
This resolves a game bug in Dead Island. The game doesn't properly
handle ARB_get_program_binary with 0 supported formats, and ends up
crashing.
This will enable ARB_get_program_binary binary support for any
driver that currently enables the on-disk shader cache.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85564
Diffstat (limited to 'src/mesa/state_tracker/st_extensions.c')
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index c8411a69951..370d1a7e06b 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -417,6 +417,10 @@ void st_init_limits(struct pipe_screen *screen, c->GLSLFrontFacingIsSysVal = screen->get_param(screen, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL); + /* GL_ARB_get_program_binary */ + if (screen->get_disk_shader_cache && screen->get_disk_shader_cache(screen)) + c->NumProgramBinaryFormats = 1; + c->MaxAtomicBufferBindings = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers; |