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authorZack Rusin <[email protected]>2007-09-28 12:28:16 -0400
committerZack Rusin <[email protected]>2007-09-28 12:28:16 -0400
commit901577e07fcab0cf90a272fee900cb0831ae84c3 (patch)
tree9e8674230a3e584c674d0683de5d40321bd51fc1 /src/mesa/state_tracker/st_draw.c
parentf2a33a63f1f41681375baa2a9ad261cb60db2a85 (diff)
Revert "Redoing the way we handle vertex shaders for the draw module."
This reverts commit 6dcfddb8e2ec2bfb6187b912807fa65f28da2c5e.
Diffstat (limited to 'src/mesa/state_tracker/st_draw.c')
-rw-r--r--src/mesa/state_tracker/st_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index 7c836ba2c13..ce5bf0c8a94 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -405,7 +405,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
draw_set_viewport_state(draw, &st->state.viewport);
draw_set_clip_state(draw, &st->state.clip);
draw_set_rasterizer_state(draw, &st->state.rasterizer->state);
- draw_bind_vertex_shader(draw, st->state.vs->data);
+ draw_set_vertex_shader(draw, &st->state.vs->state);
/* XXX need to set vertex info too */