diff options
author | Brian Paul <[email protected]> | 2010-04-23 14:00:50 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-04-23 15:41:49 -0600 |
commit | 76c7ad2e7d387feefe58dc2116b613fe11a8b273 (patch) | |
tree | 9ae2e05bb2f23c22134737a64213652c7a2c95e3 /src/mesa/state_tracker/st_cb_texture.c | |
parent | 57fc2e7802d1903848c2d7799f7e36308818b2e2 (diff) |
st/mesa: clean-up: use st_context() everywhere
Diffstat (limited to 'src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 90 |
1 files changed, 50 insertions, 40 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 5b7d8c0aae1..613fff019d9 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -120,17 +120,18 @@ static void st_DeleteTextureObject(GLcontext *ctx, struct gl_texture_object *texObj) { + struct st_context *st = st_context(ctx); struct st_texture_object *stObj = st_texture_object(texObj); if (stObj->pt) pipe_resource_reference(&stObj->pt, NULL); if (stObj->sampler_view) { - if (stObj->sampler_view->context != ctx->st->pipe) { + if (stObj->sampler_view->context != st->pipe) { /* Take "ownership" of this texture sampler view by setting * its context pointer to this context. This avoids potential * crashes when the texture object is shared among contexts * and the original/owner context has already been destroyed. */ - stObj->sampler_view->context = ctx->st->pipe; + stObj->sampler_view->context = st->pipe; } pipe_sampler_view_reference(&stObj->sampler_view, NULL); } @@ -389,7 +390,8 @@ compress_with_blit(GLcontext * ctx, { const GLuint dstImageOffsets[1] = {0}; struct st_texture_image *stImage = st_texture_image(texImage); - struct pipe_context *pipe = ctx->st->pipe; + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; gl_format mesa_format; struct pipe_resource templ; @@ -466,7 +468,7 @@ compress_with_blit(GLcontext * ctx, /* copy / compress image */ - util_blit_pixels_tex(ctx->st->blit, + util_blit_pixels_tex(st->blit, src_view, /* sampler view (src) */ 0, 0, /* src x0, y0 */ width, height, /* src x1, y1 */ @@ -501,7 +503,8 @@ st_TexImage(GLcontext * ctx, struct gl_texture_image *texImage, GLsizei imageSize, GLboolean compressed_src) { - struct pipe_screen *screen = ctx->st->pipe->screen; + struct st_context *st = st_context(ctx); + struct pipe_screen *screen = st->pipe->screen; struct st_texture_object *stObj = st_texture_object(texObj); struct st_texture_image *stImage = st_texture_image(texImage); GLint postConvWidth, postConvHeight; @@ -596,13 +599,13 @@ st_TexImage(GLcontext * ctx, } if (!stObj->pt) { - guess_and_alloc_texture(ctx->st, stObj, stImage); + guess_and_alloc_texture(st, stObj, stImage); if (!stObj->pt) { /* Probably out of memory. * Try flushing any pending rendering, then retry. */ - st_finish(ctx->st); - guess_and_alloc_texture(ctx->st, stObj, stImage); + st_finish(st); + guess_and_alloc_texture(st, stObj, stImage); if (!stObj->pt) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); return; @@ -667,7 +670,7 @@ st_TexImage(GLcontext * ctx, else transfer_usage = PIPE_TRANSFER_WRITE; - texImage->Data = st_texture_image_map(ctx->st, stImage, 0, + texImage->Data = st_texture_image_map(st, stImage, 0, transfer_usage, 0, 0, stImage->base.Width, stImage->base.Height); @@ -748,9 +751,9 @@ st_TexImage(GLcontext * ctx, if (stImage->pt && i + 1 < depth) { /* unmap this slice */ - st_texture_image_unmap(ctx->st, stImage); + st_texture_image_unmap(st, stImage); /* map next slice of 3D texture */ - texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1, + texImage->Data = st_texture_image_map(st, stImage, i + 1, transfer_usage, 0, 0, stImage->base.Width, stImage->base.Height); @@ -763,7 +766,7 @@ done: _mesa_unmap_teximage_pbo(ctx, unpack); if (stImage->pt && texImage->Data) { - st_texture_image_unmap(ctx->st, stImage); + st_texture_image_unmap(st, stImage); texImage->Data = NULL; } } @@ -840,7 +843,8 @@ decompress_with_blit(GLcontext * ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - struct pipe_context *pipe = ctx->st->pipe; + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; struct st_texture_image *stImage = st_texture_image(texImage); struct st_texture_object *stObj = st_texture_object(texObj); @@ -864,7 +868,7 @@ decompress_with_blit(GLcontext * ctx, GLenum target, GLint level, } /* blit/render/decompress */ - util_blit_pixels_tex(ctx->st->blit, + util_blit_pixels_tex(st->blit, src_view, /* pipe_resource (src) */ 0, 0, /* src x0, y0 */ width, height, /* src x1, y1 */ @@ -936,6 +940,7 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLboolean compressed_dst) { + struct st_context *st = st_context(ctx); struct st_texture_image *stImage = st_texture_image(texImage); const GLuint dstImageStride = _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height, @@ -962,10 +967,10 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, */ unsigned face = _mesa_tex_target_to_face(target); - st_teximage_flush_before_map(ctx->st, stImage->pt, face, level, + st_teximage_flush_before_map(st, stImage->pt, face, level, PIPE_TRANSFER_READ); - texImage->Data = st_texture_image_map(ctx->st, stImage, 0, + texImage->Data = st_texture_image_map(st, stImage, 0, PIPE_TRANSFER_READ, 0, 0, stImage->base.Width, stImage->base.Height); @@ -1000,9 +1005,9 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, if (stImage->pt && i + 1 < depth) { /* unmap this slice */ - st_texture_image_unmap(ctx->st, stImage); + st_texture_image_unmap(st, stImage); /* map next slice of 3D texture */ - texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1, + texImage->Data = st_texture_image_map(st, stImage, i + 1, PIPE_TRANSFER_READ, 0, 0, stImage->base.Width, stImage->base.Height); @@ -1014,7 +1019,7 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, /* Unmap */ if (stImage->pt) { - st_texture_image_unmap(ctx->st, stImage); + st_texture_image_unmap(st, stImage); texImage->Data = NULL; } } @@ -1052,7 +1057,8 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - struct pipe_screen *screen = ctx->st->pipe->screen; + struct st_context *st = st_context(ctx); + struct pipe_screen *screen = st->pipe->screen; struct st_texture_image *stImage = st_texture_image(texImage); GLuint dstRowStride; const GLuint srcImageStride = @@ -1100,9 +1106,9 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level, else transfer_usage = PIPE_TRANSFER_WRITE; - st_teximage_flush_before_map(ctx->st, stImage->pt, face, level, + st_teximage_flush_before_map(st, stImage->pt, face, level, transfer_usage); - texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset, + texImage->Data = st_texture_image_map(st, stImage, zoffset, transfer_usage, xoffset, yoffset, width, height); @@ -1130,9 +1136,9 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level, if (stImage->pt && i + 1 < depth) { /* unmap this slice */ - st_texture_image_unmap(ctx->st, stImage); + st_texture_image_unmap(st, stImage); /* map next slice of 3D texture */ - texImage->Data = st_texture_image_map(ctx->st, stImage, + texImage->Data = st_texture_image_map(st, stImage, zoffset + i + 1, transfer_usage, xoffset, yoffset, @@ -1145,7 +1151,7 @@ done: _mesa_unmap_teximage_pbo(ctx, packing); if (stImage->pt && texImage->Data) { - st_texture_image_unmap(ctx->st, stImage); + st_texture_image_unmap(st, stImage); texImage->Data = NULL; } } @@ -1216,6 +1222,7 @@ st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { + struct st_context *st = st_context(ctx); struct st_texture_image *stImage = st_texture_image(texImage); int srcBlockStride; int dstBlockStride; @@ -1226,9 +1233,9 @@ st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, unsigned face = _mesa_tex_target_to_face(target); pformat = stImage->pt->format; - st_teximage_flush_before_map(ctx->st, stImage->pt, face, level, + st_teximage_flush_before_map(st, stImage->pt, face, level, PIPE_TRANSFER_WRITE); - texImage->Data = st_texture_image_map(ctx->st, stImage, 0, + texImage->Data = st_texture_image_map(st, stImage, 0, PIPE_TRANSFER_WRITE, xoffset, yoffset, width, height); @@ -1260,7 +1267,7 @@ st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, } if (stImage->pt) { - st_texture_image_unmap(ctx->st, stImage); + st_texture_image_unmap(st, stImage); texImage->Data = NULL; } } @@ -1296,7 +1303,8 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level, GLint srcX, GLint srcY, GLsizei width, GLsizei height) { - struct pipe_context *pipe = ctx->st->pipe; + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; struct pipe_transfer *src_trans; GLvoid *texDest; enum pipe_transfer_usage transfer_usage; @@ -1324,10 +1332,10 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level, else transfer_usage = PIPE_TRANSFER_WRITE; - st_teximage_flush_before_map(ctx->st, stImage->pt, 0, 0, + st_teximage_flush_before_map(st, stImage->pt, 0, 0, transfer_usage); - texDest = st_texture_image_map(ctx->st, stImage, 0, transfer_usage, + texDest = st_texture_image_map(st, stImage, 0, transfer_usage, destX, destY, width, height); if (baseFormat == GL_DEPTH_COMPONENT || @@ -1402,7 +1410,7 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level, free(tempSrc); } - st_texture_image_unmap(ctx->st, stImage); + st_texture_image_unmap(st, stImage); pipe->transfer_destroy(pipe, src_trans); } @@ -1498,7 +1506,8 @@ st_copy_texsubimage(GLcontext *ctx, const GLenum texBaseFormat = texImage->_BaseFormat; struct gl_framebuffer *fb = ctx->ReadBuffer; struct st_renderbuffer *strb; - struct pipe_context *pipe = ctx->st->pipe; + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; enum pipe_format dest_format, src_format; GLboolean use_fallback = GL_TRUE; @@ -1508,11 +1517,11 @@ st_copy_texsubimage(GLcontext *ctx, GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); /* any rendering in progress must flushed before we grab the fb image */ - st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL); + st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL); /* make sure finalize_textures has been called? */ - if (0) st_validate_state(ctx->st); + if (0) st_validate_state(st); /* determine if copying depth or color data */ if (texBaseFormat == GL_DEPTH_COMPONENT || @@ -1629,7 +1638,7 @@ st_copy_texsubimage(GLcontext *ctx, srcY0 = srcY; srcY1 = srcY0 + height; } - util_blit_pixels_writemask(ctx->st->blit, + util_blit_pixels_writemask(st->blit, strb->surface, st_get_renderbuffer_sampler_view(strb, pipe), srcX, srcY0, @@ -1796,6 +1805,7 @@ st_finalize_texture(GLcontext *ctx, struct gl_texture_object *tObj, GLboolean *needFlush) { + struct st_context *st = st_context(ctx); struct st_texture_object *stObj = st_texture_object(tObj); const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; GLuint blockSize, face; @@ -1849,7 +1859,7 @@ st_finalize_texture(GLcontext *ctx, { pipe_resource_reference(&stObj->pt, NULL); pipe_sampler_view_reference(&stObj->sampler_view, NULL); - ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER; + st->dirty.st |= ST_NEW_FRAMEBUFFER; } } @@ -1858,9 +1868,9 @@ st_finalize_texture(GLcontext *ctx, if (!stObj->pt) { const enum pipe_format fmt = st_mesa_format_to_pipe_format(firstImage->base.TexFormat); - GLuint bindings = default_bindings(ctx->st, fmt); + GLuint bindings = default_bindings(st, fmt); - stObj->pt = st_texture_create(ctx->st, + stObj->pt = st_texture_create(st, gl_target_to_pipe(stObj->base.Target), fmt, stObj->lastLevel, @@ -1886,7 +1896,7 @@ st_finalize_texture(GLcontext *ctx, /* Need to import images in main memory or held in other textures. */ if (stImage && stObj->pt != stImage->pt) { - copy_image_data_to_texture(ctx->st, stObj, level, stImage); + copy_image_data_to_texture(st, stObj, level, stImage); *needFlush = GL_TRUE; } } |