diff options
author | Michel Dänzer <[email protected]> | 2007-11-30 20:48:03 +0100 |
---|---|---|
committer | Michel Dänzer <[email protected]> | 2007-12-06 11:18:11 +0100 |
commit | 753db0d8407147393a7b0622ae3fa28f68d0353d (patch) | |
tree | 8c11ae7b18cb34ae65e984fc7d9be50616bf99d4 /src/mesa/state_tracker/st_cb_texture.c | |
parent | 59356268187470c5fda9e9a1a7058607f938fb3b (diff) |
Hide texture layout details from the state tracker.
pipe->get_tex_surface() has to be used for access to texture image data.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 427 |
1 files changed, 208 insertions, 219 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 461705119fa..f45d7e4275b 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -40,7 +40,7 @@ #include "state_tracker/st_cb_fbo.h" #include "state_tracker/st_cb_texture.h" #include "state_tracker/st_format.h" -#include "state_tracker/st_mipmap_tree.h" +#include "state_tracker/st_texture.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" @@ -54,8 +54,7 @@ struct st_texture_object { struct gl_texture_object base; /* The "parent" object */ - /* The mipmap tree must include at least these levels once - * validated: + /* The texture must include at least these levels once validated: */ GLuint firstLevel; GLuint lastLevel; @@ -67,7 +66,7 @@ struct st_texture_object /* On validation any active images held in main memory or in other * regions will be copied to this region and the old storage freed. */ - struct pipe_mipmap_tree *mt; + struct pipe_texture *pt; GLboolean imageOverride; GLint depthOverride; @@ -76,24 +75,6 @@ struct st_texture_object -struct st_texture_image -{ - struct gl_texture_image base; - - /* These aren't stored in gl_texture_image - */ - GLuint level; - GLuint face; - - /* If stImage->mt != NULL, image data is stored here. - * Else if stImage->base.Data != NULL, image is stored there. - * Else there is no image data. - */ - struct pipe_mipmap_tree *mt; -}; - - - static INLINE struct st_texture_object * st_texture_object(struct gl_texture_object *obj) @@ -108,11 +89,11 @@ st_texture_image(struct gl_texture_image *img) } -struct pipe_mipmap_tree * -st_get_texobj_mipmap_tree(struct gl_texture_object *texObj) +struct pipe_texture * +st_get_texobj_texture(struct gl_texture_object *texObj) { struct st_texture_object *stObj = st_texture_object(texObj); - return stObj->mt; + return stObj->pt; } @@ -174,9 +155,9 @@ st_IsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj) struct st_texture_object *stObj = st_texture_object(texObj); return - stObj->mt && - stObj->mt->region && - intel_is_region_resident(intel, stObj->mt->region); + stObj->pt && + stObj->pt->region && + intel_is_region_resident(intel, stObj->pt->region); #endif return 1; } @@ -207,11 +188,10 @@ static void st_DeleteTextureObject(GLcontext *ctx, struct gl_texture_object *texObj) { - struct pipe_context *pipe = ctx->st->pipe; struct st_texture_object *stObj = st_texture_object(texObj); - if (stObj->mt) - st_miptree_release(pipe, &stObj->mt); + if (stObj->pt) + ctx->st->pipe->texture_release(ctx->st->pipe, &stObj->pt); _mesa_delete_texture_object(ctx, texObj); } @@ -220,13 +200,12 @@ st_DeleteTextureObject(GLcontext *ctx, static void st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage) { - struct pipe_context *pipe = ctx->st->pipe; struct st_texture_image *stImage = st_texture_image(texImage); DBG("%s\n", __FUNCTION__); - if (stImage->mt) { - st_miptree_release(pipe, &stImage->mt); + if (stImage->pt) { + ctx->st->pipe->texture_release(ctx->st->pipe, &stImage->pt); } if (texImage->Data) { @@ -287,10 +266,10 @@ do_memcpy(void *dest, const void *src, size_t n) } -/* Functions to store texture images. Where possible, mipmap_tree's +/* Functions to store texture images. Where possible, textures * will be created or further instantiated with image data, otherwise * images will be stored in malloc'd memory. A validation step is - * required to pull those images into a mipmap tree, or otherwise + * required to pull those images into a texture, or otherwise * decide a fallback is required. */ @@ -313,17 +292,16 @@ logbase2(int n) /* Otherwise, store it in memory if (Border != 0) or (any dimension == * 1). * - * Otherwise, if max_level >= level >= min_level, create tree with - * space for textures from min_level down to max_level. + * Otherwise, if max_level >= level >= min_level, create texture with + * space for images from min_level down to max_level. * - * Otherwise, create tree with space for textures from (level - * 0)..(1x1). Consider pruning this tree at a validation if the - * saving is worth it. + * Otherwise, create texture with space for images from (level 0)..(1x1). + * Consider pruning this texture at a validation if the saving is worth it. */ static void -guess_and_alloc_mipmap_tree(struct pipe_context *pipe, - struct st_texture_object *stObj, - struct st_texture_image *stImage) +guess_and_alloc_texture(struct st_context *st, + struct st_texture_object *stObj, + struct st_texture_image *stImage) { GLuint firstLevel; GLuint lastLevel; @@ -382,23 +360,20 @@ guess_and_alloc_mipmap_tree(struct pipe_context *pipe, lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth); } - assert(!stObj->mt); + assert(!stObj->pt); if (stImage->base.IsCompressed) comp_byte = compressed_num_bytes(stImage->base.TexFormat->MesaFormat); - stObj->mt = st_miptree_create(pipe, + stObj->pt = st_texture_create(st, gl_target_to_pipe(stObj->base.Target), - stImage->base.InternalFormat, + st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat), + stImage->base.InternalFormat, firstLevel, lastLevel, width, height, depth, - stImage->base.TexFormat->TexelBytes, comp_byte); - stObj->mt->format - = st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat); - DBG("%s - success\n", __FUNCTION__); } @@ -482,11 +457,11 @@ try_pbo_upload(GLcontext *ctx, else src_stride = width; - dst_offset = st_miptree_image_offset(stImage->mt, + dst_offset = st_texture_image_offset(stImage->pt, stImage->face, stImage->level); - dst_stride = stImage->mt->pitch; + dst_stride = stImage->pt->pitch; { struct _DriBufferObject *src_buffer = @@ -495,11 +470,11 @@ try_pbo_upload(GLcontext *ctx, /* Temporary hack: cast to _DriBufferObject: */ struct _DriBufferObject *dst_buffer = - (struct _DriBufferObject *)stImage->mt->region->buffer; + (struct _DriBufferObject *)stImage->pt->region->buffer; intelEmitCopyBlit(intel, - stImage->mt->cpp, + stImage->pt->cpp, src_stride, src_buffer, src_offset, dst_stride, dst_buffer, dst_offset, 0, 0, 0, 0, width, height, @@ -540,7 +515,6 @@ st_TexImage(GLcontext * ctx, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLsizei imageSize, int compressed) { - struct pipe_context *pipe = ctx->st->pipe; struct st_texture_object *stObj = st_texture_object(texObj); struct st_texture_image *stImage = st_texture_image(texImage); GLint postConvWidth = width; @@ -589,58 +563,58 @@ st_TexImage(GLcontext * ctx, /* Release the reference to a potentially orphaned buffer. * Release any old malloced memory. */ - if (stImage->mt) { - st_miptree_release(pipe, &stImage->mt); + if (stImage->pt) { + ctx->st->pipe->texture_release(ctx->st->pipe, &stImage->pt); assert(!texImage->Data); } else if (texImage->Data) { _mesa_align_free(texImage->Data); } - /* If this is the only texture image in the tree, could call + /* If this is the only texture image in the texture, could call * bmBufferData with NULL data to free the old block and avoid * waiting on any outstanding fences. */ - if (stObj->mt && - stObj->mt->first_level == level && - stObj->mt->last_level == level && - stObj->mt->target != PIPE_TEXTURE_CUBE && - !st_miptree_match_image(stObj->mt, &stImage->base, + if (stObj->pt && + stObj->pt->first_level == level && + stObj->pt->last_level == level && + stObj->pt->target != PIPE_TEXTURE_CUBE && + !st_texture_match_image(stObj->pt, &stImage->base, stImage->face, stImage->level)) { DBG("release it\n"); - st_miptree_release(pipe, &stObj->mt); - assert(!stObj->mt); + ctx->st->pipe->texture_release(ctx->st->pipe, &stObj->pt); + assert(!stObj->pt); } - if (!stObj->mt) { - guess_and_alloc_mipmap_tree(pipe, stObj, stImage); - if (!stObj->mt) { - DBG("guess_and_alloc_mipmap_tree: failed\n"); + if (!stObj->pt) { + guess_and_alloc_texture(ctx->st, stObj, stImage); + if (!stObj->pt) { + DBG("guess_and_alloc_texture: failed\n"); } } - assert(!stImage->mt); + assert(!stImage->pt); - if (stObj->mt && - st_miptree_match_image(stObj->mt, &stImage->base, + if (stObj->pt && + st_texture_match_image(stObj->pt, &stImage->base, stImage->face, stImage->level)) { - st_miptree_reference(&stImage->mt, stObj->mt); - assert(stImage->mt); + pipe_texture_reference(ctx->st->pipe, &stImage->pt, stObj->pt); + assert(stImage->pt); } - if (!stImage->mt) - DBG("XXX: Image did not fit into tree - storing in local memory!\n"); + if (!stImage->pt) + DBG("XXX: Image did not fit into texture - storing in local memory!\n"); #if 0 /* XXX FIX when st_buffer_objects are in place */ /* PBO fastpaths: */ if (dims <= 2 && - stImage->mt && + stImage->pt && intel_buffer_object(unpack->BufferObj) && check_pbo_format(internalFormat, format, - type, stImage->base.TexFormat)) { + type, texImage->TexFormat)) { DBG("trying pbo upload\n"); @@ -650,9 +624,9 @@ st_TexImage(GLcontext * ctx, * performance (in particular when pipe_region_cow() is * required). */ - if (stObj->mt == stImage->mt && - stObj->mt->first_level == level && - stObj->mt->last_level == level) { + if (stObj->pt == stImage->pt && + stObj->pt->first_level == level && + stObj->pt->last_level == level) { if (try_pbo_zcopy(intel, stImage, unpack, internalFormat, @@ -683,7 +657,7 @@ st_TexImage(GLcontext * ctx, /* intelCopyTexImage calls this function with pixels == NULL, with - * the expectation that the mipmap tree will be set up but nothing + * the expectation that the texture will be set up but nothing * more will be done. This is where those calls return: */ if (compressed) { @@ -698,13 +672,9 @@ st_TexImage(GLcontext * ctx, if (!pixels) return; - if (stImage->mt) { - texImage->Data = st_miptree_image_map(pipe, - stImage->mt, - stImage->face, - stImage->level, - &dstRowStride, - stImage->base.ImageOffsets); + if (stImage->pt) { + texImage->Data = st_texture_image_map(ctx->st, stImage, 0); + dstRowStride = stImage->surface->pitch * stImage->surface->cpp; } else { /* Allocate regular memory and store the image there temporarily. */ @@ -732,22 +702,36 @@ st_TexImage(GLcontext * ctx, if (compressed) { memcpy(texImage->Data, pixels, imageSize); } - else if (!texImage->TexFormat->StoreImage(ctx, dims, - texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, unpack)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + else { + GLuint srcImageStride = _mesa_image_image_stride(unpack, width, height, + format, type); + int i; + + for (i = 0; i++ < depth;) { + if (!texImage->TexFormat->StoreImage(ctx, dims, + texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, unpack)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + } + + if (stImage->pt && i < depth) { + st_texture_image_unmap(ctx->st, stImage); + texImage->Data = st_texture_image_map(ctx->st, stImage, i); + pixels += srcImageStride; + } + } } _mesa_unmap_teximage_pbo(ctx, unpack); - if (stImage->mt) { - st_miptree_image_unmap(pipe, stImage->mt); + if (stImage->pt) { + st_texture_image_unmap(ctx->st, stImage); texImage->Data = NULL; } @@ -839,49 +823,58 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, /* struct intel_context *intel = intel_context(ctx); */ - struct pipe_context *pipe = ctx->st->pipe; struct st_texture_image *stImage = st_texture_image(texImage); + GLuint dstImageStride = _mesa_image_image_stride(&ctx->Pack, texImage->Width, + texImage->Height, format, + type); + GLuint depth; + int i; /* Map */ - if (stImage->mt) { + if (stImage->pt) { /* Image is stored in hardware format in a buffer managed by the * kernel. Need to explicitly map and unmap it. */ - stImage->base.Data = - st_miptree_image_map(pipe, - stImage->mt, - stImage->face, - stImage->level, - &stImage->base.RowStride, - stImage->base.ImageOffsets); - stImage->base.RowStride /= stImage->mt->cpp; + texImage->Data = st_texture_image_map(ctx->st, stImage, 0); + texImage->RowStride = stImage->surface->pitch; } else { /* Otherwise, the image should actually be stored in - * stImage->base.Data. This is pretty confusing for + * texImage->Data. This is pretty confusing for * everybody, I'd much prefer to separate the two functions of * texImage->Data - storage for texture images in main memory * and access (ie mappings) of images. In other words, we'd * create a new texImage->Map field and leave Data simply for * storage. */ - assert(stImage->base.Data); + assert(texImage->Data); } + depth = texImage->Depth; + texImage->Depth = 1; - if (compressed) { - _mesa_get_compressed_teximage(ctx, target, level, pixels, - texObj, texImage); - } else { - _mesa_get_teximage(ctx, target, level, format, type, pixels, - texObj, texImage); + for (i = 0; i++ < depth;) { + if (compressed) { + _mesa_get_compressed_teximage(ctx, target, level, pixels, + texObj, texImage); + } else { + _mesa_get_teximage(ctx, target, level, format, type, pixels, + texObj, texImage); + } + + if (stImage->pt && i < depth) { + st_texture_image_unmap(ctx->st, stImage); + texImage->Data = st_texture_image_map(ctx->st, stImage, i); + pixels += dstImageStride; + } } - + + texImage->Depth = depth; /* Unmap */ - if (stImage->mt) { - st_miptree_image_unmap(pipe, stImage->mt); - stImage->base.Data = NULL; + if (stImage->pt) { + st_texture_image_unmap(ctx->st, stImage); + texImage->Data = NULL; } } @@ -921,9 +914,11 @@ st_TexSubimage(GLcontext * ctx, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - struct pipe_context *pipe = ctx->st->pipe; struct st_texture_image *stImage = st_texture_image(texImage); GLuint dstRowStride; + GLuint srcImageStride = _mesa_image_image_stride(packing, width, height, + format, type); + int i; DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__, _mesa_lookup_enum_by_nr(target), @@ -938,25 +933,28 @@ st_TexSubimage(GLcontext * ctx, /* Map buffer if necessary. Need to lock to prevent other contexts * from uploading the buffer under us. */ - if (stImage->mt) - texImage->Data = st_miptree_image_map(pipe, - stImage->mt, - stImage->face, - stImage->level, - &dstRowStride, - texImage->ImageOffsets); - - assert(dstRowStride); - - if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, zoffset, - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); + if (stImage->pt) { + texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset); + dstRowStride = stImage->surface->pitch * stImage->surface->cpp; + } + + for (i = 0; i++ < depth;) { + if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); + } + + if (stImage->pt && i < depth) { + st_texture_image_unmap(ctx->st, stImage); + texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset + i); + pixels += srcImageStride; + } } #if 0 @@ -970,8 +968,8 @@ st_TexSubimage(GLcontext * ctx, _mesa_unmap_teximage_pbo(ctx, packing); - if (stImage->mt) { - st_miptree_image_unmap(pipe, stImage->mt); + if (stImage->pt) { + st_texture_image_unmap(ctx->st, stImage); texImage->Data = NULL; } } @@ -1074,7 +1072,7 @@ fallback_copy_texsubimage(GLcontext *ctx, { struct pipe_context *pipe = ctx->st->pipe; const uint face = texture_face(target); - struct pipe_mipmap_tree *mt = stImage->mt; + struct pipe_texture *pt = stImage->pt; struct pipe_surface *src_surf, *dest_surf; GLfloat *data; GLint row, yStep; @@ -1090,7 +1088,7 @@ fallback_copy_texsubimage(GLcontext *ctx, src_surf = strb->surface; - dest_surf = pipe->get_tex_surface(pipe, mt, + dest_surf = pipe->get_tex_surface(pipe, pt, face, level, destZ); (void) pipe->region_map(pipe, dest_surf->region); @@ -1150,7 +1148,7 @@ do_copy_texsubimage(GLcontext *ctx, struct gl_framebuffer *fb = ctx->ReadBuffer; struct st_renderbuffer *strb; struct pipe_context *pipe = ctx->st->pipe; - struct pipe_region *src_region, *dest_region; + struct pipe_surface *dest_surface; uint dest_format, src_format; (void) texImage; @@ -1169,29 +1167,24 @@ do_copy_texsubimage(GLcontext *ctx, assert(strb); assert(strb->surface); - assert(stImage->mt); + assert(stImage->pt); if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { srcY = strb->Base.Height - srcY - height; } src_format = strb->surface->format; - dest_format = stImage->mt->format; + dest_format = stImage->pt->format; - src_region = strb->surface->region; - dest_region = stImage->mt->region; + dest_surface = pipe->get_tex_surface(pipe, stImage->pt, stImage->face, + stImage->level, destZ); if (src_format == dest_format && ctx->_ImageTransferState == 0x0 && - src_region && - dest_region && - strb->surface->cpp == stImage->mt->cpp) { + strb->surface->region && + dest_surface->region && + strb->surface->cpp == stImage->pt->cpp) { /* do blit-style copy */ - struct pipe_surface *dest_surface = pipe->get_tex_surface(pipe, - stImage->mt, - stImage->face, - stImage->level, - destZ); /* XXX may need to invert image depending on window * vs. user-created FBO @@ -1203,12 +1196,12 @@ do_copy_texsubimage(GLcontext *ctx, * worth it: */ intelEmitCopyBlit(intel, - stImage->mt->cpp, + stImage->pt->cpp, -src->pitch, src->buffer, src->height * src->pitch * src->cpp, - stImage->mt->pitch, - stImage->mt->region->buffer, + stImage->pt->pitch, + stImage->pt->region->buffer, dest_offset, x, y + height, dstx, dsty, width, height, GL_COPY); /* ? */ @@ -1224,8 +1217,6 @@ do_copy_texsubimage(GLcontext *ctx, /* size */ width, height); #endif - - pipe_surface_reference(&dest_surface, NULL); } else { fallback_copy_texsubimage(ctx, target, level, @@ -1234,6 +1225,7 @@ do_copy_texsubimage(GLcontext *ctx, srcX, srcY, width, height); } + pipe_surface_reference(&dest_surface, NULL); #if 0 /* GL_SGIS_generate_mipmap -- this can be accelerated now. @@ -1267,7 +1259,7 @@ st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, goto fail; #endif - /* Setup or redefine the texture object, mipmap tree and texture + /* Setup or redefine the texture object, texture and texture * image. Don't populate yet. */ ctx->Driver.TexImage1D(ctx, target, level, internalFormat, @@ -1299,7 +1291,7 @@ st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, goto fail; #endif - /* Setup or redefine the texture object, mipmap tree and texture + /* Setup or redefine the texture object, texture and texture * image. Don't populate yet. */ ctx->Driver.TexImage2D(ctx, target, level, internalFormat, @@ -1407,28 +1399,28 @@ calculate_first_last_level(struct st_texture_object *stObj) static void -copy_image_data_to_tree(struct pipe_context *pipe, - struct st_texture_object *stObj, - struct st_texture_image *stImage) +copy_image_data_to_texture(struct st_context *st, + struct st_texture_object *stObj, + struct st_texture_image *stImage) { - if (stImage->mt) { + if (stImage->pt) { /* Copy potentially with the blitter: */ - st_miptree_image_copy(pipe, - stObj->mt, /* dest miptree */ + st_texture_image_copy(st->pipe, + stObj->pt, /* dest texture */ stImage->face, stImage->level, - stImage->mt /* src miptree */ + stImage->pt /* src texture */ ); - st_miptree_release(pipe, &stImage->mt); + st->pipe->texture_release(st->pipe, &stImage->pt); } else { assert(stImage->base.Data != NULL); /* More straightforward upload. */ - st_miptree_image_data(pipe, - stObj->mt, + st_texture_image_data(st->pipe, + stObj->pt, stImage->face, stImage->level, stImage->base.Data, @@ -1439,16 +1431,16 @@ copy_image_data_to_tree(struct pipe_context *pipe, stImage->base.Data = NULL; } - st_miptree_reference(&stImage->mt, stObj->mt); + pipe_texture_reference(st->pipe, &stImage->pt, stObj->pt); } /* */ GLboolean -st_finalize_mipmap_tree(GLcontext *ctx, - struct pipe_context *pipe, GLuint unit, - GLboolean *needFlush) +st_finalize_texture(GLcontext *ctx, + struct pipe_context *pipe, GLuint unit, + GLboolean *needFlush) { struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; struct st_texture_object *stObj = st_texture_object(tObj); @@ -1465,7 +1457,7 @@ st_finalize_mipmap_tree(GLcontext *ctx, */ assert(stObj->base._Complete); - /* What levels must the tree include at a minimum? + /* What levels must the texture include at a minimum? */ calculate_first_last_level(stObj); firstImage = @@ -1474,27 +1466,27 @@ st_finalize_mipmap_tree(GLcontext *ctx, /* Fallback case: */ if (firstImage->base.Border) { - if (stObj->mt) { - st_miptree_release(pipe, &stObj->mt); + if (stObj->pt) { + ctx->st->pipe->texture_release(ctx->st->pipe, &stObj->pt); } return GL_FALSE; } - /* If both firstImage and stObj have a tree which can contain + /* If both firstImage and stObj point to a texture which can contain * all active images, favour firstImage. Note that because of the * completeness requirement, we know that the image dimensions * will match. */ - if (firstImage->mt && - firstImage->mt != stObj->mt && - firstImage->mt->first_level <= stObj->firstLevel && - firstImage->mt->last_level >= stObj->lastLevel) { + if (firstImage->pt && + firstImage->pt != stObj->pt && + firstImage->pt->first_level <= stObj->firstLevel && + firstImage->pt->last_level >= stObj->lastLevel) { - if (stObj->mt) - st_miptree_release(pipe, &stObj->mt); + if (stObj->pt) + ctx->st->pipe->texture_release(ctx->st->pipe, &stObj->pt); - st_miptree_reference(&stObj->mt, firstImage->mt); + pipe_texture_reference(ctx->st->pipe, &stObj->pt, firstImage->pt); } if (firstImage->base.IsCompressed) { @@ -1505,48 +1497,45 @@ st_finalize_mipmap_tree(GLcontext *ctx, cpp = firstImage->base.TexFormat->TexelBytes; } - /* Check tree can hold all active levels. Check tree matches + /* Check texture can hold all active levels. Check texture matches * target, imageFormat, etc. * * XXX: For some layouts (eg i945?), the test might have to be - * first_level == firstLevel, as the tree isn't valid except at the + * first_level == firstLevel, as the texture isn't valid except at the * original start level. Hope to get around this by * programming minLod, maxLod, baseLevel into the hardware and - * leaving the tree alone. + * leaving the texture alone. */ - if (stObj->mt && - (stObj->mt->target != gl_target_to_pipe(stObj->base.Target) || - stObj->mt->internal_format != firstImage->base.InternalFormat || - stObj->mt->first_level != stObj->firstLevel || - stObj->mt->last_level != stObj->lastLevel || - stObj->mt->width0 != firstImage->base.Width || - stObj->mt->height0 != firstImage->base.Height || - stObj->mt->depth0 != firstImage->base.Depth || - stObj->mt->cpp != cpp || - stObj->mt->compressed != firstImage->base.IsCompressed)) { - st_miptree_release(pipe, &stObj->mt); + if (stObj->pt && + (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) || + stObj->pt->internal_format != firstImage->base.InternalFormat || + stObj->pt->first_level != stObj->firstLevel || + stObj->pt->last_level != stObj->lastLevel || + stObj->pt->width[0] != firstImage->base.Width || + stObj->pt->height[0] != firstImage->base.Height || + stObj->pt->depth[0] != firstImage->base.Depth || + stObj->pt->cpp != cpp || + stObj->pt->compressed != firstImage->base.IsCompressed)) { + ctx->st->pipe->texture_release(ctx->st->pipe, &stObj->pt); } - /* May need to create a new tree: + /* May need to create a new texture: */ - if (!stObj->mt) { - stObj->mt = st_miptree_create(pipe, + if (!stObj->pt) { + stObj->pt = st_texture_create(ctx->st, gl_target_to_pipe(stObj->base.Target), - firstImage->base.InternalFormat, + st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat), + firstImage->base.InternalFormat, stObj->firstLevel, stObj->lastLevel, firstImage->base.Width, firstImage->base.Height, firstImage->base.Depth, - cpp, comp_byte); - - stObj->mt->format - = st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat); } - /* Pull in any images not in the object's tree: + /* Pull in any images not in the object's texture: */ nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; for (face = 0; face < nr_faces; face++) { @@ -1554,10 +1543,10 @@ st_finalize_mipmap_tree(GLcontext *ctx, struct st_texture_image *stImage = st_texture_image(stObj->base.Image[face][i]); - /* Need to import images in main memory or held in other trees. + /* Need to import images in main memory or held in other textures. */ - if (stObj->mt != stImage->mt) { - copy_image_data_to_tree(pipe, stObj, stImage); + if (stObj->pt != stImage->pt) { + copy_image_data_to_texture(ctx->st, stObj, stImage); *needFlush = GL_TRUE; } } |