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authorMichel Dänzer <[email protected]>2007-12-07 12:30:35 +0100
committerMichel Dänzer <[email protected]>2007-12-07 12:30:35 +0100
commitb859cdf6f191b4d8b56537c8dc30082a7e2d94b3 (patch)
tree4bd3149cc81a2fb6434282a70b34361f94710cfd /src/mesa/state_tracker/st_cb_drawpixels.c
parent987d59bb83e9e08192563e5f1b52949c5511053c (diff)
Eliminate struct pipe_region.
Directly use struct pipe_buffer_handle for storage and struct pipe_surface for (un)mapping.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_drawpixels.c')
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c48
1 files changed, 22 insertions, 26 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index c28ad15b294..a61daffb20a 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -492,11 +492,10 @@ make_texture(struct st_context *st,
surface = pipe->get_tex_surface(pipe, pt, 0, 0, 0);
- /* map texture region */
- (void) pipe->region_map(pipe, surface->region);
- dest = surface->region->map + surface->offset;
+ /* map texture surface */
+ dest = pipe_surface_map(surface);
- /* Put image into texture region.
+ /* Put image into texture surface.
* Note that the image is actually going to be upside down in
* the texture. We deal with that with texcoords.
*/
@@ -513,7 +512,7 @@ make_texture(struct st_context *st,
unpack);
/* unmap */
- pipe->region_unmap(pipe, surface->region);
+ pipe_surface_unmap(surface);
pipe_surface_reference(&surface, NULL);
assert(success);
@@ -852,7 +851,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
pipe->flush(pipe, 0);
/* map the stencil buffer */
- stmap = pipe->region_map(pipe, ps->region);
+ stmap = pipe_surface_map(ps);
/* if width > MAX_WIDTH, have to process image in chunks */
skipPixels = 0;
@@ -909,7 +908,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
}
/* unmap the stencil buffer */
- pipe->region_unmap(pipe, ps->region);
+ pipe_surface_unmap(ps);
}
@@ -1027,11 +1026,10 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
surface = pipe->get_tex_surface(pipe, pt, 0, 0, 0);
- /* map texture region */
- (void) pipe->region_map(pipe, surface->region);
- dest = surface->region->map + surface->offset;
+ /* map texture surface */
+ dest = pipe_surface_map(surface);
- /* Put image into texture region.
+ /* Put image into texture surface.
* Note that the image is actually going to be upside down in
* the texture. We deal with that with texcoords.
*/
@@ -1089,7 +1087,7 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
} /* row */
/* Release surface */
- pipe->region_unmap(pipe, surface->region);
+ pipe_surface_unmap(surface);
pipe_surface_reference(&surface, NULL);
pt->format = format;
@@ -1130,8 +1128,6 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty)
{
- struct st_context *st = ctx->st;
- struct pipe_context *pipe = st->pipe;
struct st_renderbuffer *rbRead = st_renderbuffer(ctx->ReadBuffer->_StencilBuffer);
struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
struct pipe_surface *psRead = rbRead->surface;
@@ -1147,8 +1143,8 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
}
/* map the stencil buffers */
- readMap = pipe->region_map(pipe, psRead->region);
- drawMap = pipe->region_map(pipe, psDraw->region);
+ readMap = pipe_surface_map(psRead);
+ drawMap = pipe_surface_map(psDraw);
/* this will do stencil pixel transfer ops */
st_read_stencil_pixels(ctx, srcx, srcy, width, height, GL_UNSIGNED_BYTE,
@@ -1192,8 +1188,8 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
free(buffer);
/* unmap the stencil buffers */
- pipe->region_unmap(pipe, psRead->region);
- pipe->region_unmap(pipe, psDraw->region);
+ pipe_surface_unmap(psRead);
+ pipe_surface_unmap(psDraw);
}
@@ -1252,11 +1248,11 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
}
/* For some drivers (like Xlib) it's not possible to treat the
- * front/back color buffers as regions (they're XImages and Pixmaps).
- * So, this var tells us if we can use region_copy here...
+ * front/back color buffers as surfaces (they're XImages and Pixmaps).
+ * So, this var tells us if we can use surface_copy here...
*/
- if (st->haveFramebufferRegions) {
- /* copy source framebuffer region into mipmap/texture */
+ if (st->haveFramebufferSurfaces) {
+ /* copy source framebuffer surface into mipmap/texture */
pipe->surface_copy(pipe,
psTex, /* dest */
0, 0, /* destx/y */
@@ -1267,14 +1263,14 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
/* alternate path using get/put_tile() */
GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- (void) pipe->region_map(pipe, psRead->region);
- (void) pipe->region_map(pipe, psTex->region);
+ (void) pipe_surface_map(psRead);
+ (void) pipe_surface_map(psTex);
pipe->get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf);
pipe->put_tile_rgba(pipe, psTex, 0, 0, width, height, buf);
- pipe->region_unmap(pipe, psRead->region);
- pipe->region_unmap(pipe, psTex->region);
+ pipe_surface_unmap(psRead);
+ pipe_surface_unmap(psTex);
free(buf);
}