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authorBrian <[email protected]>2008-01-14 19:12:46 -0700
committerBrian <[email protected]>2008-01-14 19:13:34 -0700
commitac95fee4fffee77bb7bd798d094ed2e3a7c4019b (patch)
treedb6569f204ba1414d11c7bf4be8b47dafb7c2b0c /src/mesa/state_tracker/st_cb_drawpixels.c
parentb4e4fafb4157d416077e985c03204ed5bbe0f2e1 (diff)
Fix problems with vertex shaders and the private draw module.
The CSO returned by pipe->create_vs_state() can't be passed to the private draw module. That was causing glRasterPos to blow up. Add a 'draw_shader' field to st_vertex_program for use with the private draw module. Change st_context->state.vs type from cso_vertex_shader to st_vertex_program.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_drawpixels.c')
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index be5434f91b6..f4d6b9362c7 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -662,7 +662,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
pipe->bind_fs_state(pipe, stfp->fs->data);
/* vertex shader state: position + texcoord pass-through */
- pipe->bind_vs_state(pipe, stvp->vs->data);
+ pipe->bind_vs_state(pipe, stvp->cso->data);
/* texture sampling state: */
{
@@ -719,7 +719,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
/* restore GL state */
pipe->bind_rasterizer_state(pipe, ctx->st->state.rasterizer->data);
pipe->bind_fs_state(pipe, ctx->st->state.fs->data);
- pipe->bind_vs_state(pipe, ctx->st->state.vs->data);
+ pipe->bind_vs_state(pipe, ctx->st->state.vs->cso->data);
pipe->set_sampler_texture(pipe, unit, ctx->st->state.sampler_texture[unit]);
pipe->bind_sampler_state(pipe, unit, ctx->st->state.sampler[unit]->data);
pipe->set_viewport_state(pipe, &ctx->st->state.viewport);