diff options
author | Michel Dänzer <[email protected]> | 2007-11-30 20:48:03 +0100 |
---|---|---|
committer | Michel Dänzer <[email protected]> | 2007-12-06 11:18:11 +0100 |
commit | 753db0d8407147393a7b0622ae3fa28f68d0353d (patch) | |
tree | 8c11ae7b18cb34ae65e984fc7d9be50616bf99d4 /src/mesa/state_tracker/st_cb_drawpixels.c | |
parent | 59356268187470c5fda9e9a1a7058607f938fb3b (diff) |
Hide texture layout details from the state tracker.
pipe->get_tex_surface() has to be used for access to texture image data.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_drawpixels.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 214 |
1 files changed, 64 insertions, 150 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 39c0cf6b327..c28ad15b294 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -33,6 +33,7 @@ #include "main/imports.h" #include "main/image.h" #include "main/macros.h" +#include "main/texformat.h" #include "shader/program.h" #include "shader/prog_parameter.h" #include "shader/prog_print.h" @@ -50,6 +51,7 @@ #include "st_draw.h" #include "st_format.h" #include "st_mesa_to_tgsi.h" +#include "st_texture.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" @@ -440,63 +442,20 @@ _mesa_base_format(GLenum format) } - -static struct pipe_mipmap_tree * -alloc_mipmap_tree(struct st_context *st, - GLsizei width, GLsizei height, uint pipeFormat) -{ - const GLbitfield flags = PIPE_SURFACE_FLAG_TEXTURE; - struct pipe_mipmap_tree *mt; - GLuint cpp; - - mt = CALLOC_STRUCT(pipe_mipmap_tree); - if (!mt) - return NULL; - - cpp = st_sizeof_format(pipeFormat); - - mt->target = PIPE_TEXTURE_2D; - mt->internal_format = GL_RGBA; - mt->format = pipeFormat; - mt->first_level = 0; - mt->last_level = 0; - mt->width0 = width; - mt->height0 = height; - mt->depth0 = 1; - mt->cpp = cpp; - mt->compressed = 0; - mt->pitch = st->pipe->winsys->surface_pitch(st->pipe->winsys, cpp, width, - flags); - mt->region = st->pipe->winsys->region_alloc(st->pipe->winsys, - mt->pitch * cpp * height, flags); - mt->depth_pitch = 0; - mt->total_height = height; - mt->level[0].level_offset = 0; - mt->level[0].width = width; - mt->level[0].height = height; - mt->level[0].depth = 1; - mt->level[0].nr_images = 1; - mt->level[0].image_offset = NULL; - mt->refcount = 1; - - return mt; -} - - /** - * Make mipmap tree containing an image for glDrawPixels image. + * Make texture containing an image for glDrawPixels image. * If 'pixels' is NULL, leave the texture image data undefined. */ -static struct pipe_mipmap_tree * -make_mipmap_tree(struct st_context *st, - GLsizei width, GLsizei height, GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels) +static struct pipe_texture * +make_texture(struct st_context *st, + GLsizei width, GLsizei height, GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels) { GLcontext *ctx = st->ctx; struct pipe_context *pipe = st->pipe; const struct gl_texture_format *mformat; - struct pipe_mipmap_tree *mt; + struct pipe_texture *pt; GLuint pipeFormat, cpp; GLenum baseFormat; @@ -509,29 +468,33 @@ make_mipmap_tree(struct st_context *st, assert(pipeFormat); cpp = st_sizeof_format(pipeFormat); - mt = alloc_mipmap_tree(st, width, height, pipeFormat); - if (!mt) + pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, baseFormat, 0, 0, + width, height, 1, 0); + if (!pt) return NULL; if (unpack->BufferObj && unpack->BufferObj->Name) { /* - mt->region = buffer_object_region(unpack->BufferObj); + pt->region = buffer_object_region(unpack->BufferObj); */ printf("st_DrawPixels (sourcing from PBO not implemented yet)\n"); } { + struct pipe_surface *surface; static const GLuint dstImageOffsets = 0; GLboolean success; - GLuint pitch = mt->pitch; GLubyte *dest; const GLbitfield imageTransferStateSave = ctx->_ImageTransferState; /* we'll do pixel transfer in a fragment shader */ ctx->_ImageTransferState = 0x0; + surface = pipe->get_tex_surface(pipe, pt, 0, 0, 0); + /* map texture region */ - dest = pipe->region_map(pipe, mt->region); + (void) pipe->region_map(pipe, surface->region); + dest = surface->region->map + surface->offset; /* Put image into texture region. * Note that the image is actually going to be upside down in @@ -542,7 +505,7 @@ make_mipmap_tree(struct st_context *st, mformat, /* gl_texture_format */ dest, /* dest */ 0, 0, 0, /* dstX/Y/Zoffset */ - pitch * cpp, /* dstRowStride, bytes */ + surface->pitch * cpp, /* dstRowStride, bytes */ &dstImageOffsets, /* dstImageOffsets */ width, height, 1, /* size */ format, type, /* src format/type */ @@ -550,44 +513,15 @@ make_mipmap_tree(struct st_context *st, unpack); /* unmap */ - pipe->region_unmap(pipe, mt->region); + pipe->region_unmap(pipe, surface->region); + pipe_surface_reference(&surface, NULL); assert(success); /* restore */ ctx->_ImageTransferState = imageTransferStateSave; } -#if 0 - mt->target = PIPE_TEXTURE_2D; - mt->internal_format = GL_RGBA; - mt->format = pipeFormat; - mt->first_level = 0; - mt->last_level = 0; - mt->width0 = width; - mt->height0 = height; - mt->depth0 = 1; - mt->cpp = cpp; - mt->compressed = 0; - mt->pitch = mt->pitch; - mt->depth_pitch = 0; - mt->total_height = height; - mt->level[0].level_offset = 0; - mt->level[0].width = width; - mt->level[0].height = height; - mt->level[0].depth = 1; - mt->level[0].nr_images = 1; - mt->level[0].image_offset = NULL; - mt->refcount = 1; -#endif - return mt; -} - - -static void -free_mipmap_tree(struct pipe_context *pipe, struct pipe_mipmap_tree *mt) -{ - pipe->winsys->region_release(pipe->winsys, &mt->region); - free(mt); + return pt; } @@ -693,7 +627,7 @@ static void draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, GLsizei width, GLsizei height, GLfloat zoomX, GLfloat zoomY, - struct pipe_mipmap_tree *mt, + struct pipe_texture *pt, struct st_vertex_program *stvp, struct st_fragment_program *stfp, const GLfloat *color, @@ -761,9 +695,9 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, pipe->set_viewport_state(pipe, &vp); } - /* mipmap tree state: */ + /* texture state: */ { - pipe->set_texture_state(pipe, unit, mt); + pipe->set_texture_state(pipe, unit, pt); } /* Compute window coords (y=0=bottom) with pixel zoom. @@ -1025,14 +959,13 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, any_pixel_transfer_ops(st) || !compatible_formats(format, type, ps->format)) { /* textured quad */ - struct pipe_mipmap_tree *mt - = make_mipmap_tree(ctx->st, width, height, format, type, - unpack, pixels); - if (mt) { + struct pipe_texture *pt + = make_texture(ctx->st, width, height, format, type, unpack, pixels); + if (pt) { draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2], width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, - mt, stvp, stfp, color, GL_FALSE); - free_mipmap_tree(st->pipe, mt); + pt, stvp, stfp, color, GL_FALSE); + st->pipe->texture_release(st->pipe, &pt); } } else { @@ -1046,26 +979,29 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, /** * Create a texture which represents a bitmap image. */ -static struct pipe_mipmap_tree * +static struct pipe_texture * make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap) { struct pipe_context *pipe = ctx->st->pipe; - const uint flags = PIPE_SURFACE_FLAG_TEXTURE; + struct pipe_surface *surface; uint format = 0, cpp, comp; + GLenum internal_format; ubyte *dest; - struct pipe_mipmap_tree *mt; + struct pipe_texture *pt; int row, col; /* find a texture format we know */ if (pipe->is_format_supported( pipe, PIPE_FORMAT_U_I8 )) { format = PIPE_FORMAT_U_I8; + internal_format = GL_INTENSITY8; cpp = 1; comp = 0; } else if (pipe->is_format_supported( pipe, PIPE_FORMAT_U_A8_R8_G8_B8 )) { format = PIPE_FORMAT_U_A8_R8_G8_B8; + internal_format = GL_RGBA8; cpp = 4; comp = 3; /* alpha channel */ /*XXX little-endian dependency */ } @@ -1075,31 +1011,25 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, } /** - * Create a mipmap tree. + * Create a texture. */ - mt = CALLOC_STRUCT(pipe_mipmap_tree); - if (!mt) + pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, internal_format, + 0, 0, width, height, 1, 0); + if (!pt) return NULL; if (unpack->BufferObj && unpack->BufferObj->Name) { /* - mt->region = buffer_object_region(unpack->BufferObj); + pt->region = buffer_object_region(unpack->BufferObj); */ printf("st_Bitmap (sourcing from PBO not implemented yet)\n"); } - - /* allocate texture region/storage */ - mt->pitch = pipe->winsys->surface_pitch(pipe->winsys, cpp, width, flags); - mt->region = pipe->winsys->region_alloc(pipe->winsys, - mt->pitch * cpp * height, flags); + surface = pipe->get_tex_surface(pipe, pt, 0, 0, 0); /* map texture region */ - dest = pipe->region_map(pipe, mt->region); - if (!dest) { - printf("st_Bitmap region_map() failed!?!"); - return NULL; - } + (void) pipe->region_map(pipe, surface->region); + dest = surface->region->map + surface->offset; /* Put image into texture region. * Note that the image is actually going to be upside down in @@ -1109,7 +1039,7 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, for (row = 0; row < height; row++) { const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack, bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0); - ubyte *destRow = dest + row * mt->pitch * cpp; + ubyte *destRow = dest + row * surface->pitch * cpp; if (unpack->LsbFirst) { /* Lsb first */ @@ -1158,30 +1088,13 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, } /* row */ - /* unmap */ - pipe->region_unmap(pipe, mt->region); - - mt->target = PIPE_TEXTURE_2D; - mt->internal_format = GL_RGBA; - mt->format = format; - mt->first_level = 0; - mt->last_level = 0; - mt->width0 = width; - mt->height0 = height; - mt->depth0 = 1; - mt->cpp = cpp; - mt->compressed = 0; - mt->depth_pitch = 0; - mt->total_height = height; - mt->level[0].level_offset = 0; - mt->level[0].width = width; - mt->level[0].height = height; - mt->level[0].depth = 1; - mt->level[0].nr_images = 1; - mt->level[0].image_offset = NULL; - mt->refcount = 1; - - return mt; + /* Release surface */ + pipe->region_unmap(pipe, surface->region); + pipe_surface_reference(&surface, NULL); + + pt->format = format; + + return pt; } @@ -1193,21 +1106,21 @@ st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, struct st_fragment_program *stfp; struct st_vertex_program *stvp; struct st_context *st = ctx->st; - struct pipe_mipmap_tree *mt; + struct pipe_texture *pt; stvp = make_vertex_shader(ctx->st, GL_TRUE); stfp = combined_bitmap_fragment_program(ctx); st_validate_state(st); - mt = make_bitmap_texture(ctx, width, height, unpack, bitmap); - if (mt) { + pt = make_bitmap_texture(ctx, width, height, unpack, bitmap); + if (pt) { draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2], width, height, 1.0, 1.0, - mt, stvp, stfp, + pt, stvp, stfp, ctx->Current.RasterColor, GL_FALSE); - free_mipmap_tree(st->pipe, mt); + st->pipe->texture_release(st->pipe, &pt); } } @@ -1296,7 +1209,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, struct st_fragment_program *stfp; struct pipe_surface *psRead; struct pipe_surface *psTex; - struct pipe_mipmap_tree *mt; + struct pipe_texture *pt; GLfloat *color; uint format; @@ -1327,11 +1240,12 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, psRead = rbRead->surface; format = psRead->format; - mt = alloc_mipmap_tree(ctx->st, width, height, format); - if (!mt) + pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, + rbRead->Base.InternalFormat, 0, 0, width, height, 1, 0); + if (!pt) return; - psTex = pipe->get_tex_surface(pipe, mt, 0, 0, 0); + psTex = pipe->get_tex_surface(pipe, pt, 0, 0, 0); if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { srcy = ctx->DrawBuffer->Height - srcy - height; @@ -1368,10 +1282,10 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, /* draw textured quad */ draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2], width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, - mt, stvp, stfp, color, GL_TRUE); + pt, stvp, stfp, color, GL_TRUE); pipe_surface_reference(&psTex, NULL); - free_mipmap_tree(st->pipe, mt); + st->pipe->texture_release(st->pipe, &pt); } |