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authorBrian Paul <[email protected]>2010-06-23 22:30:26 -0600
committerBrian Paul <[email protected]>2010-06-23 22:30:26 -0600
commitca12aefdacd22fb42e3f1d3852db4c12de886554 (patch)
treeb7462a02c678d3d755896c22a0f7f8387cb148c0 /src/mesa/state_tracker/st_cb_clear.c
parentf2122d47248e59a0f23c15d7f647d7e2072c8d79 (diff)
parentec2b92f98c2e7f161521b447cc1d9a36bce3707c (diff)
Merge branch 'shader-file-reorg'
1. Move all GL entrypoint functions and files into src/mesa/main/ This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits that were in src/mesa/shader/ 2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth 3. Rename src/mesa/shader/ to src/mesa/program/ since all the remaining files are concerned with GPU programs. 4. Misc code refactoring. In particular, I got rid of most of the GLSL-related ctx->Driver hook functions. None of the drivers used them. Conflicts: src/mesa/drivers/dri/i965/brw_context.c
Diffstat (limited to 'src/mesa/state_tracker/st_cb_clear.c')
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index b15792504af..ea2414c4a00 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -36,7 +36,7 @@
#include "main/glheader.h"
#include "main/formats.h"
#include "main/macros.h"
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_cb_accum.h"