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authorDave Airlie <[email protected]>2017-07-12 18:45:14 -0400
committerTimothy Arceri <[email protected]>2017-08-06 12:42:06 +1000
commit768354002933dc812462b99f90331203707ce012 (patch)
tree348700d67c7bd39c4c4118492f8a592f6b4b88ca /src/mesa/state_tracker/st_cb_bufferobjects.c
parent999653e398bf1020eb517d7927fa75360cf7c399 (diff)
mesa/st: implement memory objects as a backend for texture storage
Instead of allocating memory to back a texture, use the provided memory object. v2: split off extension exposure logic v3: de-duplicate code with st_AllocTextureStorage Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_cb_bufferobjects.c')
-rw-r--r--src/mesa/state_tracker/st_cb_bufferobjects.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c
index c19830d9c91..24e4f3a3c79 100644
--- a/src/mesa/state_tracker/st_cb_bufferobjects.c
+++ b/src/mesa/state_tracker/st_cb_bufferobjects.c
@@ -175,7 +175,7 @@ static GLboolean
st_bufferobj_data(struct gl_context *ctx,
GLenum target,
GLsizeiptrARB size,
- const void * data,
+ const void *data,
GLenum usage,
GLbitfield storageFlags,
struct gl_buffer_object *obj)