aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/state_tracker/st_cb_bitmap.c
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2016-02-09 14:35:31 -0700
committerBrian Paul <[email protected]>2016-02-09 17:48:25 -0700
commit5e4de781fadea9e138e722c53a2e72eeb1d41a5a (patch)
tree6ba010e78914b65994efa4f4c76b7f57e0582a4b /src/mesa/state_tracker/st_cb_bitmap.c
parent9e2a9d5743246e0fdaa03fe90f8dc341cea10907 (diff)
st/mesa: fix bitmap texture target code and simplify tex sampler state
Bitmaps may be drawn with a PIPE_TEXTURE_2D or PIPE_TEXTURE_RECT resource as determined at context creation by checking if PIPE_CAP_NPOT_TEXTURES is supported. But many places in the bitmap code were hard-coded to use PIPE_TEXTURE_2D. Use st->internal_target instead. I think an older NV chip is the only case where a gallium driver does not support NPOT textures. Bitmap drawing was probably broken for that GPU. Also, we only need one sampler state with texcoord normalization set up according to st->internal_target. Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_cb_bitmap.c')
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 34809ad7163..627b8cbd598 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -251,8 +251,7 @@ setup_render_state(struct gl_context *ctx,
for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) {
samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
}
- samplers[fpv->bitmap_sampler] =
- &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
+ samplers[fpv->bitmap_sampler] = &st->bitmap.sampler;
cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
(const struct pipe_sampler_state **) samplers);
}
@@ -438,7 +437,7 @@ reset_cache(struct st_context *st)
assert(!cache->texture);
/* allocate a new texture */
- cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
+ cache->texture = st_texture_create(st, st->internal_target,
st->bitmap.tex_format, 0,
BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
1, 1, 0,
@@ -624,26 +623,27 @@ accum_bitmap(struct gl_context *ctx,
static void
init_bitmap_state(struct st_context *st)
{
- struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
/* This function should only be called once */
assert(st->bitmap.cache == NULL);
+ assert(st->internal_target == PIPE_TEXTURE_2D ||
+ st->internal_target == PIPE_TEXTURE_RECT);
+
/* alloc bitmap cache object */
st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
/* init sampler state once */
- memset(sampler, 0, sizeof(*sampler));
- sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
- sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
- sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
- sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
- sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
- sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- st->bitmap.samplers[1] = *sampler;
- st->bitmap.samplers[1].normalized_coords = 1;
+ memset(&st->bitmap.sampler, 0, sizeof(st->bitmap.sampler));
+ st->bitmap.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
+ st->bitmap.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
+ st->bitmap.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
+ st->bitmap.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ st->bitmap.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ st->bitmap.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ st->bitmap.sampler.normalized_coords = st->internal_target == PIPE_TEXTURE_2D;
/* init baseline rasterizer state once */
memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
@@ -653,17 +653,17 @@ init_bitmap_state(struct st_context *st)
/* find a usable texture format */
if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
- PIPE_TEXTURE_2D, 0,
+ st->internal_target, 0,
PIPE_BIND_SAMPLER_VIEW)) {
st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
}
else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
- PIPE_TEXTURE_2D, 0,
+ st->internal_target, 0,
PIPE_BIND_SAMPLER_VIEW)) {
st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
}
else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
- PIPE_TEXTURE_2D, 0,
+ st->internal_target, 0,
PIPE_BIND_SAMPLER_VIEW)) {
st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
}