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authorMichel Dänzer <[email protected]>2009-03-04 11:58:48 +0100
committerMichel Dänzer <[email protected]>2009-03-04 11:58:48 +0100
commit5e27cd46c04a9e7b5904cc014bffd0f4daae31fe (patch)
treea57289f14d69f1977dfaee592af908052d726b8c /src/mesa/state_tracker/st_cb_bitmap.c
parent60041203d5847de8ab71842a6ce5d33d96cc4930 (diff)
gallium: Unify reference counting.
The core reference counting code is centralized in p_refcnt.h. This has some consequences related to struct pipe_buffer: * The screen member of struct pipe_buffer must be initialized, or pipe_buffer_reference() will crash trying to destroy a buffer with reference count 0. u_simple_screen takes care of this, but I may have missed some of the drivers not using it. * Except for rare exceptions deep in winsys code, buffers must always be allocated via pipe_buffer_create() or via screen->*buffer_create() rather than via winsys->*buffer_create().
Diffstat (limited to 'src/mesa/state_tracker/st_cb_bitmap.c')
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index f55a5e713ff..f77ac14762f 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -351,7 +351,7 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
/* Release transfer */
screen->transfer_unmap(screen, transfer);
- screen->tex_transfer_release(screen, &transfer);
+ screen->tex_transfer_destroy(transfer);
return pt;
}
@@ -379,7 +379,7 @@ setup_bitmap_vertex_data(struct st_context *st,
GLuint i;
if (st->bitmap.vbuf_slot >= max_slots) {
- pipe_buffer_reference(pipe->screen, &st->bitmap.vbuf, NULL);
+ pipe_buffer_reference(&st->bitmap.vbuf, NULL);
st->bitmap.vbuf_slot = 0;
}
@@ -571,7 +571,7 @@ reset_cache(struct st_context *st)
cache->ymax = -1000000;
if (cache->trans)
- screen->tex_transfer_release(screen, &cache->trans);
+ screen->tex_transfer_destroy(cache->trans);
assert(!cache->texture);
@@ -623,7 +623,7 @@ st_flush_bitmap_cache(struct st_context *st)
screen->transfer_unmap(screen, cache->trans);
cache->buffer = NULL;
- screen->tex_transfer_release(screen, &cache->trans);
+ screen->tex_transfer_destroy(cache->trans);
draw_bitmap_quad(st->ctx,
cache->xpos,
@@ -651,7 +651,7 @@ st_flush_bitmap( struct st_context *st )
/* Release vertex buffer to avoid synchronous rendering if we were
* to map it in the next frame.
*/
- pipe_buffer_reference(st->pipe->screen, &st->bitmap.vbuf, NULL);
+ pipe_buffer_reference(&st->bitmap.vbuf, NULL);
st->bitmap.vbuf_slot = 0;
}
@@ -819,7 +819,7 @@ st_destroy_bitmap(struct st_context *st)
struct bitmap_cache *cache = st->bitmap.cache;
screen->transfer_unmap(screen, cache->trans);
- screen->tex_transfer_release(screen, &cache->trans);
+ screen->tex_transfer_destroy(cache->trans);
if (st->bitmap.vs) {
cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
@@ -828,12 +828,12 @@ st_destroy_bitmap(struct st_context *st)
util_free_shader(&st->bitmap.vert_shader);
if (st->bitmap.vbuf) {
- pipe_buffer_reference(pipe->screen, &st->bitmap.vbuf, NULL);
+ pipe_buffer_reference(&st->bitmap.vbuf, NULL);
st->bitmap.vbuf = NULL;
}
if (st->bitmap.cache) {
- pipe_texture_release(&st->bitmap.cache->texture);
+ pipe_texture_reference(&st->bitmap.cache->texture, NULL);
_mesa_free(st->bitmap.cache);
st->bitmap.cache = NULL;
}