diff options
author | Timothy Arceri <[email protected]> | 2016-11-09 14:56:08 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-12-02 13:54:47 +1100 |
commit | ab8c01386ac1c832f3143f57091ed5cf9725c151 (patch) | |
tree | 00ed2981f5dbe62cedb7c1fc7b51a59966036bca /src/mesa/state_tracker/st_atom_texture.c | |
parent | 534917495dca07bb63dbec49450c706fce36f176 (diff) |
st/mesa/glsl: move Version to gl_shader_program_data
This is mostly just used during linking however the st uses it
when updating textures.
In order to store gl_program in the CurrentProgram array
rather than gl_shader_program we need to move this field to
the shared gl_shader_program_data struct.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_atom_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_atom_texture.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index a1b1b889554..5fe042b37ab 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -113,7 +113,7 @@ update_textures(struct st_context *st, GLuint unit; struct gl_shader_program *shader = st->ctx->_Shader->CurrentProgram[mesa_shader]; - unsigned glsl_version = shader ? shader->Version : 0; + unsigned glsl_version = shader ? shader->data->Version : 0; enum pipe_shader_type shader_stage = st_shader_stage_to_ptarget(mesa_shader); if (samplers_used == 0x0 && old_max == 0) |