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authorTimothy Arceri <[email protected]>2016-11-09 14:56:08 +1100
committerTimothy Arceri <[email protected]>2016-12-02 13:54:47 +1100
commitab8c01386ac1c832f3143f57091ed5cf9725c151 (patch)
tree00ed2981f5dbe62cedb7c1fc7b51a59966036bca /src/mesa/state_tracker/st_atom_texture.c
parent534917495dca07bb63dbec49450c706fce36f176 (diff)
st/mesa/glsl: move Version to gl_shader_program_data
This is mostly just used during linking however the st uses it when updating textures. In order to store gl_program in the CurrentProgram array rather than gl_shader_program we need to move this field to the shared gl_shader_program_data struct. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_atom_texture.c')
-rw-r--r--src/mesa/state_tracker/st_atom_texture.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index a1b1b889554..5fe042b37ab 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -113,7 +113,7 @@ update_textures(struct st_context *st,
GLuint unit;
struct gl_shader_program *shader =
st->ctx->_Shader->CurrentProgram[mesa_shader];
- unsigned glsl_version = shader ? shader->Version : 0;
+ unsigned glsl_version = shader ? shader->data->Version : 0;
enum pipe_shader_type shader_stage = st_shader_stage_to_ptarget(mesa_shader);
if (samplers_used == 0x0 && old_max == 0)