diff options
author | Marek Olšák <[email protected]> | 2017-06-11 01:37:18 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2017-06-22 01:51:02 +0200 |
commit | 5766c18f593d494e95a3334a65f3d22debf83e6e (patch) | |
tree | c06df9e388bb2d40e41b8dff0b032fc9c65c1ddb /src/mesa/state_tracker/st_atom_texture.c | |
parent | 4c0bce921bb7cf440703c0a93f66589fef7d429b (diff) |
st/mesa: don't check MaxTextureImageUnits in update_textures
The linker takes care of it.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_atom_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_atom_texture.c | 14 |
1 files changed, 2 insertions, 12 deletions
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index 6e986d2ffb5..d53bf4eb159 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -106,7 +106,6 @@ static void update_textures(struct st_context *st, enum pipe_shader_type shader_stage, const struct gl_program *prog, - unsigned max_units, struct pipe_sampler_view **sampler_views, unsigned *num_textures) { @@ -122,7 +121,8 @@ update_textures(struct st_context *st, *num_textures = 0; /* loop over sampler units (aka tex image units) */ - for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) { + for (unit = 0; samplers_used || unit < old_max; + unit++, samplers_used >>= 1) { struct pipe_sampler_view *sampler_view = NULL; if (samplers_used & 1) { @@ -138,10 +138,6 @@ update_textures(struct st_context *st, *num_textures = unit + 1; } - else if (samplers_used == 0 && unit >= old_max) { - /* if we've reset all the old views and we have no more new ones */ - break; - } pipe_sampler_view_reference(&(sampler_views[unit]), sampler_view); } @@ -210,7 +206,6 @@ st_update_vertex_textures(struct st_context *st) update_textures(st, PIPE_SHADER_VERTEX, ctx->VertexProgram._Current, - ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits, st->state.sampler_views[PIPE_SHADER_VERTEX], &st->state.num_sampler_views[PIPE_SHADER_VERTEX]); } @@ -225,7 +220,6 @@ st_update_fragment_textures(struct st_context *st) update_textures(st, PIPE_SHADER_FRAGMENT, ctx->FragmentProgram._Current, - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, st->state.sampler_views[PIPE_SHADER_FRAGMENT], &st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]); } @@ -240,7 +234,6 @@ st_update_geometry_textures(struct st_context *st) update_textures(st, PIPE_SHADER_GEOMETRY, ctx->GeometryProgram._Current, - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits, st->state.sampler_views[PIPE_SHADER_GEOMETRY], &st->state.num_sampler_views[PIPE_SHADER_GEOMETRY]); } @@ -256,7 +249,6 @@ st_update_tessctrl_textures(struct st_context *st) update_textures(st, PIPE_SHADER_TESS_CTRL, ctx->TessCtrlProgram._Current, - ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits, st->state.sampler_views[PIPE_SHADER_TESS_CTRL], &st->state.num_sampler_views[PIPE_SHADER_TESS_CTRL]); } @@ -272,7 +264,6 @@ st_update_tesseval_textures(struct st_context *st) update_textures(st, PIPE_SHADER_TESS_EVAL, ctx->TessEvalProgram._Current, - ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits, st->state.sampler_views[PIPE_SHADER_TESS_EVAL], &st->state.num_sampler_views[PIPE_SHADER_TESS_EVAL]); } @@ -288,7 +279,6 @@ st_update_compute_textures(struct st_context *st) update_textures(st, PIPE_SHADER_COMPUTE, ctx->ComputeProgram._Current, - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits, st->state.sampler_views[PIPE_SHADER_COMPUTE], &st->state.num_sampler_views[PIPE_SHADER_COMPUTE]); } |