aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/state_tracker/st_atom_shader.c
diff options
context:
space:
mode:
authorMatias N. Goldberg <[email protected]>2017-07-05 14:02:50 -0300
committerMarek Olšák <[email protected]>2017-07-08 01:44:51 +0200
commitf728435e1f872af3efcd6b9215e8d722d35090cc (patch)
treea92d966688cb6655afb8971bca596f0c515b40fc /src/mesa/state_tracker/st_atom_shader.c
parent753a7bbc8454a0cf957f17c88d2b4677b1cf36f0 (diff)
st/mesa: Fix grabbing the wrong variant if glDrawPixels is called
By design pixel shaders can have up to 3 variants: * The standard one. * glDrawPixels variant. * glBitmap variant. However "shader_has_one_variant" ignores this fact, and therefore st_update_fp would select the wrong variant if glDrawPixels or glBitmap was ever called. This patch fixes the problem. If the standard variant has been created, calling glDrawPixels or glBitmap will append the variant to the second entry of the linked list, so that st_update_fp still selects the right one if shader_has_one_variant is set. If the standard variant hasn't been created yet and glDrawPixel/Bitmap has been called, st_update_fp will will see this and take the slow path instead. The standard variant will then be added at the front of the linked list, so that the next time the fast path is taken. Blender in particular is hit by this bug. v2: Marek - cosmetic changes Fixes https://bugs.freedesktop.org/show_bug.cgi?id=101596 Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_atom_shader.c')
-rw-r--r--src/mesa/state_tracker/st_atom_shader.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index 46f2bd7e3bf..b5ba33a4884 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -108,7 +108,9 @@ st_update_fp( struct st_context *st )
if (st->shader_has_one_variant[MESA_SHADER_FRAGMENT] &&
!stfp->ati_fs && /* ATI_fragment_shader always has multiple variants */
!stfp->Base.ExternalSamplersUsed && /* external samplers need variants */
- stfp->variants) {
+ stfp->variants &&
+ !stfp->variants->key.drawpixels &&
+ !stfp->variants->key.bitmap) {
shader = stfp->variants->driver_shader;
} else {
memset(&key, 0, sizeof(key));