diff options
author | Rob Clark <[email protected]> | 2016-08-31 17:44:01 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2016-09-26 15:29:17 -0400 |
commit | ecd6fce2611e88ff8468a354cff8eda39f260a31 (patch) | |
tree | f4c281475a9dfb836cf9c9ff1853de0edc850bc6 /src/mesa/state_tracker/st_atom_shader.c | |
parent | e0ec1c31345aa8f47b5dea16d26be4420bd908ad (diff) |
mesa/st: support lowering multi-planar YUV
Support multi-planar YUV for external EGLImage's (currently just in the
dma-buf import path) by lowering to multiple texture fetch's for each
plane and CSC in shader.
There was some discussion of alternative approaches for tracking the
additional UV or U/V planes:
https://lists.freedesktop.org/archives/mesa-dev/2016-September/127832.html
They all seemed worse than pipe_resource::next
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_atom_shader.c')
-rw-r--r-- | src/mesa/state_tracker/st_atom_shader.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index 7a23469cede..2f700a2fc55 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -51,6 +51,7 @@ #include "st_context.h" #include "st_atom.h" #include "st_program.h" +#include "st_texture.h" /** Compress the fog function enums into a 2-bit value */ @@ -142,6 +143,8 @@ update_fp( struct st_context *st ) } } + key.external = st_get_external_sampler_key(st, &stfp->Base.Base); + st->fp_variant = st_get_fp_variant(st, stfp, &key); st_reference_fragprog(st, &st->fp, stfp); |