diff options
author | Timothy Arceri <[email protected]> | 2016-11-05 08:55:57 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:41 +1100 |
commit | 0e7eec1ab5f27ced1aa4b2d77c2c63512d299694 (patch) | |
tree | 1cf0ae90e08fd5c0f177a773a62a74c39545223d /src/mesa/state_tracker/st_atom_constbuf.c | |
parent | b792c3897927c1d89968bc0040faef02ec976184 (diff) |
st/mesa/glsl/i965: move per stage UniformBlocks to gl_program
This will help allow us to store pointers to gl_program structs in the
CurrentProgram array resulting in a bunch of code simplifications.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_atom_constbuf.c')
-rw-r--r-- | src/mesa/state_tracker/st_atom_constbuf.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c index 30bffa648c5..45bb8853599 100644 --- a/src/mesa/state_tracker/st_atom_constbuf.c +++ b/src/mesa/state_tracker/st_atom_constbuf.c @@ -252,7 +252,7 @@ static void st_bind_ubos(struct st_context *st, struct gl_uniform_buffer_binding *binding; struct st_buffer_object *st_obj; - binding = &st->ctx->UniformBufferBindings[shader->UniformBlocks[i]->Binding]; + binding = &st->ctx->UniformBufferBindings[shader->Program->sh.UniformBlocks[i]->Binding]; st_obj = st_buffer_object(binding->BufferObject); cb.buffer = st_obj->buffer; |