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authorBrian <[email protected]>2007-07-12 14:13:48 -0600
committerBrian <[email protected]>2007-07-12 14:13:48 -0600
commita48d767cf2ec82d0c0f893a22d22e8593901b206 (patch)
tree732104c0465295a05709e4caf786b722b393769e /src/mesa/sources
parente8ceb5a2eb174f5444eaf5f52925fa161ea7d0a9 (diff)
Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).
This removes the notion of multiple color buffers from all other stages. Will need a bit more work when shaders with multiple render targets arrive.
Diffstat (limited to 'src/mesa/sources')
-rw-r--r--src/mesa/sources1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/sources b/src/mesa/sources
index 78a030b767d..4856f7b023c 100644
--- a/src/mesa/sources
+++ b/src/mesa/sources
@@ -160,6 +160,7 @@ SOFTPIPE_SOURCES = \
pipe/softpipe/sp_quad.c \
pipe/softpipe/sp_quad_alpha_test.c \
pipe/softpipe/sp_quad_blend.c \
+ pipe/softpipe/sp_quad_bufloop.c \
pipe/softpipe/sp_quad_colormask.c \
pipe/softpipe/sp_quad_depth_test.c \
pipe/softpipe/sp_quad_fs.c \