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authorBrian Paul <[email protected]>2009-05-22 07:26:08 -0600
committerIan Romanick <[email protected]>2009-06-22 15:15:19 -0700
commit54f425b5cefd1e40f315a4f8747b9a3db29ab9d4 (patch)
treece3d6093108d2c02e50af24ba5079db95aaed993 /src/mesa/shader
parent810df8317dfe30c573cfb8296e569f73d23b74a7 (diff)
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc). (cherry picked from commit 4a95185c9f30c2de7a03bb1a0653f51b53b1111d)
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/slang/slang_link.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 1fdf4db054c..8c9fe1ea1f9 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -319,7 +319,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
const struct gl_program *origProg,
struct gl_program *linkedProg)
{
- GLint attribMap[MAX_VERTEX_ATTRIBS];
+ GLint attribMap[MAX_VERTEX_GENERIC_ATTRIBS];
GLuint i, j;
GLbitfield usedAttributes; /* generics only, not legacy attributes */
@@ -355,7 +355,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
}
/* initialize the generic attribute map entries to -1 */
- for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) {
+ for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
attribMap[i] = -1;
}
@@ -396,11 +396,11 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
* Start at 1 since generic attribute 0 always aliases
* glVertex/position.
*/
- for (attr = 0; attr < MAX_VERTEX_ATTRIBS; attr++) {
+ for (attr = 0; attr < MAX_VERTEX_GENERIC_ATTRIBS; attr++) {
if (((1 << attr) & usedAttributes) == 0)
break;
}
- if (attr == MAX_VERTEX_ATTRIBS) {
+ if (attr == MAX_VERTEX_GENERIC_ATTRIBS) {
link_error(shProg, "Too many vertex attributes");
return GL_FALSE;
}