diff options
author | Jouk Jansen <[email protected]> | 2005-06-01 12:05:34 +0000 |
---|---|---|
committer | Jouk Jansen <[email protected]> | 2005-06-01 12:05:34 +0000 |
commit | 589a3a3f6e9c7191462b0123976847b5ab776f65 (patch) | |
tree | e42c8653f11dcd788b8da7fd85223275d361f299 /src/mesa/shader/slang/slang_storage.h | |
parent | f090fdc50b290566a5b6aaf57ddd31b340f58de5 (diff) |
Committing in .
Update OpneVMS compilesupport
Modified Files:
Mesa/src/mesa/shader/descrip.mms
Mesa/src/mesa/shader/slang/descrip.mms
Mesa/src/mesa/shader/slang/slang_compile.c
Mesa/src/mesa/shader/slang/slang_storage.c
Mesa/src/mesa/shader/slang/slang_storage.h
----------------------------------------------------------------------
Diffstat (limited to 'src/mesa/shader/slang/slang_storage.h')
-rw-r--r-- | src/mesa/shader/slang/slang_storage.h | 218 |
1 files changed, 109 insertions, 109 deletions
diff --git a/src/mesa/shader/slang/slang_storage.h b/src/mesa/shader/slang/slang_storage.h index c1b123f2a0a..77962c1986e 100644 --- a/src/mesa/shader/slang/slang_storage.h +++ b/src/mesa/shader/slang/slang_storage.h @@ -1,109 +1,109 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_STORAGE_H
-#define SLANG_STORAGE_H
-
-#include "slang_compile.h"
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-/*
- Program variable data storage is kept completely transparent to the front-end compiler. It is
- up to the back-end how the data is actually allocated. The slang_storage_type enum
- provides the basic information about how the memory is interpreted. This abstract piece
- of memory is called a data slot. A data slot of a particular type has a fixed size.
-
- For now, only the three basic types are supported, that is bool, int and float. Other built-in
- types like vector or matrix can easily be decomposed into a series of basic types.
-*/
-typedef enum slang_storage_type_
-{
- slang_stor_aggregate,
- slang_stor_bool,
- slang_stor_int,
- slang_stor_float
-} slang_storage_type;
-
-/*
- The slang_storage_array structure groups data slots of the same type into an array. This
- array has a fixed length. Arrays are required to have a size equal to the sum of sizes of its
- elements. They are also required to support indirect addressing. That is, if B references
- first data slot in the array, S is the size of the data slot and I is the integral index that
- is not known at compile time, B+I*S references I-th data slot.
-
- This structure is also used to break down built-in data types that are not supported directly.
- Vectors, like vec3, are constructed from arrays of their basic types. Matrices are formed of
- an array of column vectors, which are in turn processed as other vectors.
-*/
-typedef struct slang_storage_array_
-{
- slang_storage_type type;
- struct slang_storage_aggregate_ *aggregate; /* slang_stor_aggregate */
- unsigned int length;
-} slang_storage_array;
-
-void slang_storage_array_construct (slang_storage_array *);
-void slang_storage_array_destruct (slang_storage_array *);
-
-/*
- The slang_storage_aggregate structure relaxes the indirect addressing requirement for
- slang_storage_array structure. Aggregates are always accessed statically - its member
- addresses are well-known at compile time. For example, user-defined types are implemented as
- aggregates. Aggregates can collect data of a different type.
-*/
-typedef struct slang_storage_aggregate_
-{
- slang_storage_array *arrays;
- unsigned int count;
-} slang_storage_aggregate;
-
-void slang_storage_aggregate_construct (slang_storage_aggregate *);
-void slang_storage_aggregate_destruct (slang_storage_aggregate *);
-
-int _slang_aggregate_variable (slang_storage_aggregate *, struct slang_type_specifier_ *,
- struct slang_operation_ *, struct slang_function_scope_ *, slang_struct_scope *);
-
-/*
- returns total size (in machine units) of the given aggregate
- returns 0 on error
-*/
-unsigned int _slang_sizeof_aggregate (const slang_storage_aggregate *);
-
-/*
- converts structured aggregate to a flat one, with arrays of generic type being
- one-element long
- returns 1 on success
- returns 0 otherwise
-*/
-int _slang_flatten_aggregate (slang_storage_aggregate *, const slang_storage_aggregate *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_STORAGE_H +#define SLANG_STORAGE_H + +#include "slang_compile.h" + +#if defined __cplusplus +extern "C" { +#endif + +/* + Program variable data storage is kept completely transparent to the front-end compiler. It is + up to the back-end how the data is actually allocated. The slang_storage_type enum + provides the basic information about how the memory is interpreted. This abstract piece + of memory is called a data slot. A data slot of a particular type has a fixed size. + + For now, only the three basic types are supported, that is bool, int and float. Other built-in + types like vector or matrix can easily be decomposed into a series of basic types. +*/ +typedef enum slang_storage_type_ +{ + slang_stor_aggregate, + slang_stor_bool, + slang_stor_int, + slang_stor_float +} slang_storage_type; + +/* + The slang_storage_array structure groups data slots of the same type into an array. This + array has a fixed length. Arrays are required to have a size equal to the sum of sizes of its + elements. They are also required to support indirect addressing. That is, if B references + first data slot in the array, S is the size of the data slot and I is the integral index that + is not known at compile time, B+I*S references I-th data slot. + + This structure is also used to break down built-in data types that are not supported directly. + Vectors, like vec3, are constructed from arrays of their basic types. Matrices are formed of + an array of column vectors, which are in turn processed as other vectors. +*/ +typedef struct slang_storage_array_ +{ + slang_storage_type type; + struct slang_storage_aggregate_ *aggregate; /* slang_stor_aggregate */ + unsigned int length; +} slang_storage_array; + +void slang_storage_array_construct (slang_storage_array *); +void slang_storage_array_destruct (slang_storage_array *); + +/* + The slang_storage_aggregate structure relaxes the indirect addressing requirement for + slang_storage_array structure. Aggregates are always accessed statically - its member + addresses are well-known at compile time. For example, user-defined types are implemented as + aggregates. Aggregates can collect data of a different type. +*/ +typedef struct slang_storage_aggregate_ +{ + slang_storage_array *arrays; + unsigned int count; +} slang_storage_aggregate; + +void slang_storage_aggregate_construct (slang_storage_aggregate *); +void slang_storage_aggregate_destruct (slang_storage_aggregate *); + +int _slang_aggregate_variable (slang_storage_aggregate *, struct slang_type_specifier_ *, + struct slang_operation_ *, struct slang_function_scope_ *, slang_struct_scope *); + +/* + returns total size (in machine units) of the given aggregate + returns 0 on error +*/ +unsigned int _slang_sizeof_aggregate (const slang_storage_aggregate *); + +/* + converts structured aggregate to a flat one, with arrays of generic type being + one-element long + returns 1 on success + returns 0 otherwise +*/ +int _slang_flatten_aggregate (slang_storage_aggregate *, const slang_storage_aggregate *); + +#ifdef __cplusplus +} +#endif + +#endif + |