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authorBrian <[email protected]>2006-12-19 18:46:56 -0700
committerBrian <[email protected]>2006-12-19 18:46:56 -0700
commit65a18442e5d846940714bb662f5b1bb47ab60c29 (patch)
treedb8554850401753e441a8c49b815f48f7df5a150 /src/mesa/shader/slang/slang_link.h
parent0bf5dbe002a64e198f55724cc1542602c012490f (diff)
Clean-up and re-org of the main GLSL object types.
Use the gl_shader struct as it should be. Renamed gl_linked_program to gl_shader_program. Store both shaders and programs in the same hash table and use the Type field to distinguish them.
Diffstat (limited to 'src/mesa/shader/slang/slang_link.h')
-rw-r--r--src/mesa/shader/slang/slang_link.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/shader/slang/slang_link.h
index e96dd51ed47..f56d717873b 100644
--- a/src/mesa/shader/slang/slang_link.h
+++ b/src/mesa/shader/slang/slang_link.h
@@ -351,7 +351,7 @@ _slang_link (slang_program *, slang_code_object **, GLuint);
extern void
_slang_link2(GLcontext *ctx, GLhandleARB h,
- struct gl_linked_program *linked);
+ struct gl_shader_program *shProg);
#ifdef __cplusplus
}