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authorBrian <[email protected]>2007-02-16 09:31:35 -0700
committerBrian <[email protected]>2007-02-16 09:31:35 -0700
commit1c1a0a23d32f889971de61c2c25fa1eebb9889a3 (patch)
treeeaea59e8f99fcc0832159348105ef6cdfe2ef850 /src/mesa/shader/slang/slang_compile_variable.c
parentd15059b1283621ecbca3c24e89fdc449f15a9fa2 (diff)
change all enum tokens to uppercase
Diffstat (limited to 'src/mesa/shader/slang/slang_compile_variable.c')
-rw-r--r--src/mesa/shader/slang/slang_compile_variable.c92
1 files changed, 46 insertions, 46 deletions
diff --git a/src/mesa/shader/slang/slang_compile_variable.c b/src/mesa/shader/slang/slang_compile_variable.c
index 25fbc21f823..450ae163231 100644
--- a/src/mesa/shader/slang/slang_compile_variable.c
+++ b/src/mesa/shader/slang/slang_compile_variable.c
@@ -40,29 +40,29 @@ typedef struct
} type_specifier_type_name;
static const type_specifier_type_name type_specifier_type_names[] = {
- {"void", slang_spec_void},
- {"bool", slang_spec_bool},
- {"bvec2", slang_spec_bvec2},
- {"bvec3", slang_spec_bvec3},
- {"bvec4", slang_spec_bvec4},
- {"int", slang_spec_int},
- {"ivec2", slang_spec_ivec2},
- {"ivec3", slang_spec_ivec3},
- {"ivec4", slang_spec_ivec4},
- {"float", slang_spec_float},
- {"vec2", slang_spec_vec2},
- {"vec3", slang_spec_vec3},
- {"vec4", slang_spec_vec4},
- {"mat2", slang_spec_mat2},
- {"mat3", slang_spec_mat3},
- {"mat4", slang_spec_mat4},
- {"sampler1D", slang_spec_sampler1D},
- {"sampler2D", slang_spec_sampler2D},
- {"sampler3D", slang_spec_sampler3D},
- {"samplerCube", slang_spec_samplerCube},
- {"sampler1DShadow", slang_spec_sampler1DShadow},
- {"sampler2DShadow", slang_spec_sampler2DShadow},
- {NULL, slang_spec_void}
+ {"void", SLANG_SPEC_VOID},
+ {"bool", SLANG_SPEC_BOOL},
+ {"bvec2", SLANG_SPEC_BVEC2},
+ {"bvec3", SLANG_SPEC_BVEC3},
+ {"bvec4", SLANG_SPEC_BVEC4},
+ {"int", SLANG_SPEC_INT},
+ {"ivec2", SLANG_SPEC_IVEC2},
+ {"ivec3", SLANG_SPEC_IVEC3},
+ {"ivec4", SLANG_SPEC_IVEC4},
+ {"float", SLANG_SPEC_FLOAT},
+ {"vec2", SLANG_SPEC_VEC2},
+ {"vec3", SLANG_SPEC_VEC3},
+ {"vec4", SLANG_SPEC_VEC4},
+ {"mat2", SLANG_SPEC_MAT2},
+ {"mat3", SLANG_SPEC_MAT3},
+ {"mat4", SLANG_SPEC_MAT4},
+ {"sampler1D", SLANG_SPEC_SAMPLER1D},
+ {"sampler2D", SLANG_SPEC_SAMPLER2D},
+ {"sampler3D", SLANG_SPEC_SAMPLER3D},
+ {"samplerCube", SLANG_SPEC_SAMPLERCUBE},
+ {"sampler1DShadow", SLANG_SPEC_SAMPLER1DSHADOW},
+ {"sampler2DShadow", SLANG_SPEC_SAMPLER2DSHADOW},
+ {NULL, SLANG_SPEC_VOID}
};
slang_type_specifier_type
@@ -94,7 +94,7 @@ slang_type_specifier_type_to_string(slang_type_specifier_type type)
int
slang_fully_specified_type_construct(slang_fully_specified_type * type)
{
- type->qualifier = slang_qual_none;
+ type->qualifier = SLANG_QUAL_NONE;
slang_type_specifier_ctr(&type->specifier);
return 1;
}
@@ -333,49 +333,49 @@ static GLenum
gl_type_from_specifier(const slang_type_specifier * type)
{
switch (type->type) {
- case slang_spec_bool:
+ case SLANG_SPEC_BOOL:
return GL_BOOL_ARB;
- case slang_spec_bvec2:
+ case SLANG_SPEC_BVEC2:
return GL_BOOL_VEC2_ARB;
- case slang_spec_bvec3:
+ case SLANG_SPEC_BVEC3:
return GL_BOOL_VEC3_ARB;
- case slang_spec_bvec4:
+ case SLANG_SPEC_BVEC4:
return GL_BOOL_VEC4_ARB;
- case slang_spec_int:
+ case SLANG_SPEC_INT:
return GL_INT;
- case slang_spec_ivec2:
+ case SLANG_SPEC_IVEC2:
return GL_INT_VEC2_ARB;
- case slang_spec_ivec3:
+ case SLANG_SPEC_IVEC3:
return GL_INT_VEC3_ARB;
- case slang_spec_ivec4:
+ case SLANG_SPEC_IVEC4:
return GL_INT_VEC4_ARB;
- case slang_spec_float:
+ case SLANG_SPEC_FLOAT:
return GL_FLOAT;
- case slang_spec_vec2:
+ case SLANG_SPEC_VEC2:
return GL_FLOAT_VEC2_ARB;
- case slang_spec_vec3:
+ case SLANG_SPEC_VEC3:
return GL_FLOAT_VEC3_ARB;
- case slang_spec_vec4:
+ case SLANG_SPEC_VEC4:
return GL_FLOAT_VEC4_ARB;
- case slang_spec_mat2:
+ case SLANG_SPEC_MAT2:
return GL_FLOAT_MAT2_ARB;
- case slang_spec_mat3:
+ case SLANG_SPEC_MAT3:
return GL_FLOAT_MAT3_ARB;
- case slang_spec_mat4:
+ case SLANG_SPEC_MAT4:
return GL_FLOAT_MAT4_ARB;
- case slang_spec_sampler1D:
+ case SLANG_SPEC_SAMPLER1D:
return GL_SAMPLER_1D_ARB;
- case slang_spec_sampler2D:
+ case SLANG_SPEC_SAMPLER2D:
return GL_SAMPLER_2D_ARB;
- case slang_spec_sampler3D:
+ case SLANG_SPEC_SAMPLER3D:
return GL_SAMPLER_3D_ARB;
- case slang_spec_samplerCube:
+ case SLANG_SPEC_SAMPLERCUBE:
return GL_SAMPLER_CUBE_ARB;
- case slang_spec_sampler1DShadow:
+ case SLANG_SPEC_SAMPLER1DShadow:
return GL_SAMPLER_1D_SHADOW_ARB;
- case slang_spec_sampler2DShadow:
+ case SLANG_SPEC_SAMPLER2DShadow:
return GL_SAMPLER_2D_SHADOW_ARB;
- case slang_spec_array:
+ case SLANG_SPEC_ARRAy:
return gl_type_from_specifier(type->_array);
default:
return GL_FLOAT;