diff options
author | Thierry Reding <[email protected]> | 2006-10-14 03:46:41 +0000 |
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committer | Thierry Reding <[email protected]> | 2006-10-14 03:46:41 +0000 |
commit | 1ddf606332a188e46a47607cd41eb5d81bdf4c8a (patch) | |
tree | 8cb51078803106d87aedeae7bbd7a762a0d369d1 /src/mesa/shader/slang/slang_analyse.h |
Import Mesa 6.5.1 (MesaLib, MesaDemos, MesaGLUT).
Diffstat (limited to 'src/mesa/shader/slang/slang_analyse.h')
-rw-r--r-- | src/mesa/shader/slang/slang_analyse.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_analyse.h b/src/mesa/shader/slang/slang_analyse.h new file mode 100644 index 00000000000..d7e39ae7ce7 --- /dev/null +++ b/src/mesa/shader/slang/slang_analyse.h @@ -0,0 +1,50 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_ANALYSE_H +#define SLANG_ANALYSE_H + +#include "slang_link.h" + +#if defined __cplusplus +extern "C" { +#endif + +/* + * Texture usage analysis is a bit more difficult than for fragment programs. While fragment + * programs statically link to texture targets and texture units, shaders statically link + * only to texture targets. The texture unit linkage is determined just before the execution + * of a given primitive by reading active uniform samplers. + * + * This procedure retrieves a list of uniforms that reach texture sample instructions. + */ + +GLboolean _slang_analyse_texture_usage (slang_program *); + +#ifdef __cplusplus +} +#endif + +#endif + |