diff options
author | Brian Paul <[email protected]> | 2006-11-03 21:30:16 +0000 |
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committer | Brian Paul <[email protected]> | 2006-11-03 21:30:16 +0000 |
commit | 2659ee9dfb32f76ae2b93d0d7234053a246d400a (patch) | |
tree | f33e1319ee86067edea8340218cb2830a48cb705 /src/mesa/shader/shaderobjects.h | |
parent | c64a06291817d8667eddc538abdbf5de2f011961 (diff) |
Use inlined uniform() helper function in all the glUniform*() function to
reduce duplicated code.
Finish up _program_ReadUniform() for non-float types.
Implement _mesa_GetUniformivARB().
Simplify the _program_WriteUniform() function a bit.
Diffstat (limited to 'src/mesa/shader/shaderobjects.h')
-rw-r--r-- | src/mesa/shader/shaderobjects.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/shaderobjects.h b/src/mesa/shader/shaderobjects.h index 3afd0c9b292..09ba807255e 100644 --- a/src/mesa/shader/shaderobjects.h +++ b/src/mesa/shader/shaderobjects.h @@ -105,7 +105,7 @@ struct gl2_program_intf GLboolean (* WriteUniform) (struct gl2_program_intf **, GLint loc, GLsizei count, const GLvoid *data, GLenum type); GLboolean (* ReadUniform) (struct gl2_program_intf **, GLint loc, GLsizei count, - GLfloat *data); + GLvoid *data, GLenum type); GLvoid (* GetActiveAttrib) (struct gl2_program_intf **, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLuint (* GetActiveAttribMaxLength) (struct gl2_program_intf **); |