From 2659ee9dfb32f76ae2b93d0d7234053a246d400a Mon Sep 17 00:00:00 2001 From: Brian Paul <brian.paul@tungstengraphics.com> Date: Fri, 3 Nov 2006 21:30:16 +0000 Subject: Use inlined uniform() helper function in all the glUniform*() function to reduce duplicated code. Finish up _program_ReadUniform() for non-float types. Implement _mesa_GetUniformivARB(). Simplify the _program_WriteUniform() function a bit. --- src/mesa/shader/shaderobjects.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/shader/shaderobjects.h') diff --git a/src/mesa/shader/shaderobjects.h b/src/mesa/shader/shaderobjects.h index 3afd0c9b292..09ba807255e 100644 --- a/src/mesa/shader/shaderobjects.h +++ b/src/mesa/shader/shaderobjects.h @@ -105,7 +105,7 @@ struct gl2_program_intf GLboolean (* WriteUniform) (struct gl2_program_intf **, GLint loc, GLsizei count, const GLvoid *data, GLenum type); GLboolean (* ReadUniform) (struct gl2_program_intf **, GLint loc, GLsizei count, - GLfloat *data); + GLvoid *data, GLenum type); GLvoid (* GetActiveAttrib) (struct gl2_program_intf **, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLuint (* GetActiveAttribMaxLength) (struct gl2_program_intf **); -- cgit v1.2.3