diff options
author | Brian Paul <[email protected]> | 2008-11-06 15:07:11 -0700 |
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committer | Brian Paul <[email protected]> | 2008-11-06 15:07:11 -0700 |
commit | a7d9fde24cb8ecc59b0a6fc610135d851806295b (patch) | |
tree | cd8c0be11b4d53df11dcc7d42c1598565c10b840 /src/mesa/shader/shader_api.c | |
parent | d177c9ddda2c452cf7d6696d89cf4458ef986f98 (diff) | |
parent | 2f1a29654a94a4194fa452e8049c4db67629e545 (diff) |
Merge commit 'origin/gallium-0.1' into gallium-0.2
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r-- | src/mesa/shader/shader_api.c | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 7f020fe5d3c..7a8501dcdd3 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1422,10 +1422,22 @@ _mesa_use_program(GLcontext *ctx, GLuint program) /** - * Update the vertex and fragment program's TexturesUsed arrays. + * Update the vertex/fragment program's TexturesUsed array. + * + * This needs to be called after glUniform(set sampler var) is called. + * A call to glUniform(samplerVar, value) causes a sampler to point to a + * particular texture unit. We know the sampler's texture target + * (1D/2D/3D/etc) from compile time but the sampler's texture unit is + * set by glUniform() calls. + * + * So, scan the program->SamplerUnits[] and program->SamplerTargets[] + * information to update the prog->TexturesUsed[] values. + * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX, + * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc. + * We'll use that info for state validation before rendering. */ -static void -update_textures_used(struct gl_program *prog) +void +_mesa_update_shader_textures_used(struct gl_program *prog) { GLuint s; @@ -1551,7 +1563,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, /* This maps a sampler to a texture unit: */ program->SamplerUnits[sampler] = texUnit; - update_textures_used(program); + _mesa_update_shader_textures_used(program); FLUSH_VERTICES(ctx, _NEW_TEXTURE); } |