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authorIan Romanick <[email protected]>2010-07-19 17:12:42 -0700
committerIan Romanick <[email protected]>2010-07-20 17:48:24 -0700
commit7e2aa91507a5883e33473e0a94215ee3985baad1 (patch)
tree0e88667d83141c9359eb00b50d6945b4e18c8e72 /src/mesa/shader/ir_to_mesa.cpp
parent1124e5a3cbba839ffd968742bfa3295c8de5498c (diff)
glsl2: Add and use new variable mode ir_var_temporary
This is quite a large patch because breaking it into smaller pieces would result in the tree being intermitently broken. The big changes are: * Add the ir_var_temporary variable mode * Change the ir_variable constructor to take the mode as a parameter and correctly specify the mode for all ir_varables. * Change the linker to not cross validate ir_var_temporary variables. * Change the linker to pull all ir_var_temporary variables from global scope into 'main'.
Diffstat (limited to 'src/mesa/shader/ir_to_mesa.cpp')
-rw-r--r--src/mesa/shader/ir_to_mesa.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index 352b496625d..7cc469f3a72 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -1133,6 +1133,7 @@ ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
break;
case ir_var_auto:
+ case ir_var_temporary:
entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_TEMPORARY,
this->next_temp);
this->variables.push_tail(entry);