From 7e2aa91507a5883e33473e0a94215ee3985baad1 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Mon, 19 Jul 2010 17:12:42 -0700 Subject: glsl2: Add and use new variable mode ir_var_temporary This is quite a large patch because breaking it into smaller pieces would result in the tree being intermitently broken. The big changes are: * Add the ir_var_temporary variable mode * Change the ir_variable constructor to take the mode as a parameter and correctly specify the mode for all ir_varables. * Change the linker to not cross validate ir_var_temporary variables. * Change the linker to pull all ir_var_temporary variables from global scope into 'main'. --- src/mesa/shader/ir_to_mesa.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/shader/ir_to_mesa.cpp') diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index 352b496625d..7cc469f3a72 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -1133,6 +1133,7 @@ ir_to_mesa_visitor::visit(ir_dereference_variable *ir) break; case ir_var_auto: + case ir_var_temporary: entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_TEMPORARY, this->next_temp); this->variables.push_tail(entry); -- cgit v1.2.3