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authorMatt Turner <[email protected]>2014-01-03 14:48:53 -0800
committerMatt Turner <[email protected]>2014-01-21 14:20:44 -0800
commitebf91993c18bdf90c4699b42e58cb84d0b160f25 (patch)
tree71fcd30c9ab5afc04c16327098f19c0f1e5f50a6 /src/mesa/program
parent413622fbefb63c54d331ce5d708479ab847e6709 (diff)
mesa: rename PreferDP4 to OptimizeForAOS.
This flag was really just a proxy for determining whether the backend was vector (AOS) or scalar (SOA). It will be used to apply a future optimization only for vector backends. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/programopt.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/programopt.c b/src/mesa/program/programopt.c
index 7e005722360..92a8831d208 100644
--- a/src/mesa/program/programopt.c
+++ b/src/mesa/program/programopt.c
@@ -218,7 +218,7 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vpro
void
_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
{
- if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4)
+ if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS)
_mesa_insert_mvp_dp4_code( ctx, vprog );
else
_mesa_insert_mvp_mad_code( ctx, vprog );