diff options
author | Timothy Arceri <[email protected]> | 2016-10-19 14:49:48 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-10-26 14:29:36 +1100 |
commit | e40d32b3ec0793b475004b8f36b17f1493806271 (patch) | |
tree | 7064257c277e14a14e8c261973581efd8b827180 /src/mesa/program | |
parent | 68db0fe0346386c8d231eb81da6340b24b7878b0 (diff) |
mesa: modify _mesa_copy_linked_program_data() to take gl_linked_shader
This allows us to do some small tidy ups, but will also allow us to call
a new function that copies values to a shared shader info from here.
In order to make this change this function now requires
_mesa_reference_program() to have previously been called.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index bd65df2b22e..00ee3e34bfc 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -3028,7 +3028,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); if (linked_prog) { - _mesa_copy_linked_program_data((gl_shader_stage) i, prog, linked_prog); + _mesa_copy_linked_program_data(prog, prog->_LinkedShaders[i]); if (!ctx->Driver.ProgramStringNotify(ctx, _mesa_shader_stage_to_program(i), |