diff options
author | Paul Berry <[email protected]> | 2013-12-17 09:54:38 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-12-30 11:21:27 -0800 |
commit | 99e822fa18a322f7bf0d32ce99eab534d5614469 (patch) | |
tree | d2dd92b2c2f2312a9d5582534dc4b2f5073b274d /src/mesa/program | |
parent | b30e25f29752fe3782d9ad43cb2cee46885c487d (diff) |
mesa: Improve static error checking of arrays sized by MESA_SHADER_TYPES.
This patch replaces the following pattern:
foo bar[MESA_SHADER_TYPES] = {
...
};
With:
foo bar[] = {
...
};
STATIC_ASSERT(Elements(bar) == MESA_SHADER_TYPES);
This way, when a new shader type is added in a future version of Mesa,
we will get a compile error to remind us that the array needs to be
updated.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/program.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/program/program.h b/src/mesa/program/program.h index 353ccab4789..135271caf9a 100644 --- a/src/mesa/program/program.h +++ b/src/mesa/program/program.h @@ -210,11 +210,12 @@ _mesa_program_target_to_index(GLenum v) static inline GLenum _mesa_program_index_to_target(GLuint i) { - static const GLenum enums[MESA_SHADER_TYPES] = { + static const GLenum enums[] = { GL_VERTEX_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_ARB }; + STATIC_ASSERT(Elements(enums) == MESA_SHADER_TYPES); if(i >= MESA_SHADER_TYPES) return 0; else |