aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/program/sampler.cpp
diff options
context:
space:
mode:
authorIan Romanick <[email protected]>2011-10-18 16:01:49 -0700
committerIan Romanick <[email protected]>2011-11-07 13:33:16 -0800
commit719909698c67c287a393d2380278e7b7495ae018 (patch)
tree1a49879205ab93ea2d67db62cd8282b60302bdd7 /src/mesa/program/sampler.cpp
parent143d20c16a33e2f08e834b28c23dbea772591ef9 (diff)
mesa: Rewrite the way uniforms are tracked and handled
Switch all of the code in ir_to_mesa, st_glsl_to_tgsi, glUniform*, glGetUniform, glGetUniformLocation, and glGetActiveUniforms to use the gl_uniform_storage structures in the gl_shader_program. A couple of notes: * Like most rewrite-the-world patches, this should be reviewed by applying the patch and examining the modified functions. * This leaves a lot of dead code around in linker.cpp and uniform_query.cpp. This will be deleted in the next patches. v2: Update the comment block (previously a FINISHME) in _mesa_uniform about generating GL_INVALID_VALUE when an out-of-range sampler index is specified. Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tom Stellard <[email protected]>
Diffstat (limited to 'src/mesa/program/sampler.cpp')
-rw-r--r--src/mesa/program/sampler.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/mesa/program/sampler.cpp b/src/mesa/program/sampler.cpp
index 3b459d59cf8..e3641aaa958 100644
--- a/src/mesa/program/sampler.cpp
+++ b/src/mesa/program/sampler.cpp
@@ -27,6 +27,8 @@
#include "glsl_types.h"
#include "ir_visitor.h"
#include "../glsl/program.h"
+#include "program/hash_table.h"
+#include "ir_uniform.h"
extern "C" {
#include "main/compiler.h"
@@ -110,17 +112,13 @@ _mesa_get_sampler_uniform_value(class ir_dereference *sampler,
sampler->accept(&getname);
- GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1,
- getname.name);
-
- if (index < 0) {
+ unsigned location;
+ if (!shader_program->UniformHash->get(location, getname.name)) {
linker_error(shader_program,
"failed to find sampler named %s.\n", getname.name);
return 0;
}
- index += getname.offset;
-
- return prog->Parameters->ParameterValues[index][0].f;
+ return shader_program->UniformStorage[location].sampler + getname.offset;
}
}