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authorTimothy Arceri <[email protected]>2016-10-19 13:23:37 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit3423488d55b9c483fcdb3996eb89b424c1031d24 (patch)
tree270d90fe3fd4c090f2c8e59a3b20d0afe7d98e72 /src/mesa/program/programopt.h
parent17e28a1571b6141368fefc84cc8b0a3b4e52f8ee (diff)
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Here we move OriginUpperLeft and PixelCenterInteger into gl_program all other fields have been replace by shader_info. V2: Don't use anonymous union/structs to hold vertex/fragment fields suggested by Ian. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/program/programopt.h')
-rw-r--r--src/mesa/program/programopt.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/program/programopt.h b/src/mesa/program/programopt.h
index 2a76da4da5e..5d70e57bc33 100644
--- a/src/mesa/program/programopt.h
+++ b/src/mesa/program/programopt.h
@@ -38,9 +38,8 @@ extern void
_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_program *vprog);
extern void
-_mesa_append_fog_code(struct gl_context *ctx,
- struct gl_fragment_program *fprog, GLenum fog_mode,
- GLboolean saturate);
+_mesa_append_fog_code(struct gl_context *ctx, struct gl_program *fprog,
+ GLenum fog_mode, GLboolean saturate);
extern void
_mesa_count_texture_indirections(struct gl_program *prog);