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authorMarek Olšák <[email protected]>2012-01-27 16:55:29 +0100
committerMarek Olšák <[email protected]>2012-01-31 00:54:34 +0100
commit177845daa150403311e51e3bdc27e5014d40e915 (patch)
tree3ce8199072aac4f17d9c975db0180830ba10d4cb /src/mesa/program/prog_statevars.h
parentf183cc9ce3ad1d043bdf8b38fd519e8f437714fc (diff)
st/mesa: kill off point size clamping in vertex shaders
This fixes the gl_PointSize transform feedback test. Point size clamping should happen at the rasterizer stage, i.e. after the vertex and geometry shaders and transform feedback. Drivers are expected to do this by themselves.
Diffstat (limited to 'src/mesa/program/prog_statevars.h')
-rw-r--r--src/mesa/program/prog_statevars.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/program/prog_statevars.h b/src/mesa/program/prog_statevars.h
index 8b731e12bbe..65baa7833cb 100644
--- a/src/mesa/program/prog_statevars.h
+++ b/src/mesa/program/prog_statevars.h
@@ -118,7 +118,6 @@ typedef enum gl_state_index_ {
STATE_TEXRECT_SCALE,
STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
STATE_POINT_SIZE_CLAMPED, /* includes implementation dependent size clamp */
- STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */
STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
STATE_LIGHT_POSITION, /* object vs eye space */
STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */