From 177845daa150403311e51e3bdc27e5014d40e915 Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Fri, 27 Jan 2012 16:55:29 +0100 Subject: st/mesa: kill off point size clamping in vertex shaders This fixes the gl_PointSize transform feedback test. Point size clamping should happen at the rasterizer stage, i.e. after the vertex and geometry shaders and transform feedback. Drivers are expected to do this by themselves. --- src/mesa/program/prog_statevars.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/mesa/program/prog_statevars.h') diff --git a/src/mesa/program/prog_statevars.h b/src/mesa/program/prog_statevars.h index 8b731e12bbe..65baa7833cb 100644 --- a/src/mesa/program/prog_statevars.h +++ b/src/mesa/program/prog_statevars.h @@ -118,7 +118,6 @@ typedef enum gl_state_index_ { STATE_TEXRECT_SCALE, STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */ STATE_POINT_SIZE_CLAMPED, /* includes implementation dependent size clamp */ - STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */ STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */ STATE_LIGHT_POSITION, /* object vs eye space */ STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */ -- cgit v1.2.3