diff options
author | Ian Romanick <[email protected]> | 2014-05-14 19:47:28 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-09-30 13:34:42 -0700 |
commit | 5aa8d8194c4975876276a9c57cdd672978a491ad (patch) | |
tree | 700e5fdf988b1b1e0125c0ab2cc19da39e527db0 /src/mesa/program/ir_to_mesa.cpp | |
parent | 21df0169028d600b17ab73795da2838e92ba9038 (diff) |
glsl: Make ir_variable::num_state_slots and ir_variable::state_slots private
Also move num_state_slots inside ir_variable_data for better packing.
The payoff for this will come in a few more patches.
No change Valgrind massif results for a trimmed apitrace of dota2.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 293fe34b9e4..b3e04d7b605 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -682,8 +682,8 @@ ir_to_mesa_visitor::visit(ir_variable *ir) if (ir->data.mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) { unsigned int i; - const ir_state_slot *const slots = ir->state_slots; - assert(ir->state_slots != NULL); + const ir_state_slot *const slots = ir->get_state_slots(); + assert(slots != NULL); /* Check if this statevar's setup in the STATE file exactly * matches how we'll want to reference it as a @@ -691,7 +691,7 @@ ir_to_mesa_visitor::visit(ir_variable *ir) * temporary storage and hope that it'll get copy-propagated * out. */ - for (i = 0; i < ir->num_state_slots; i++) { + for (i = 0; i < ir->get_num_state_slots(); i++) { if (slots[i].swizzle != SWIZZLE_XYZW) { break; } @@ -699,7 +699,7 @@ ir_to_mesa_visitor::visit(ir_variable *ir) variable_storage *storage; dst_reg dst; - if (i == ir->num_state_slots) { + if (i == ir->get_num_state_slots()) { /* We'll set the index later. */ storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1); this->variables.push_tail(storage); @@ -710,7 +710,7 @@ ir_to_mesa_visitor::visit(ir_variable *ir) * of the type. However, this had better match the number of state * elements that we're going to copy into the new temporary. */ - assert((int) ir->num_state_slots == type_size(ir->type)); + assert((int) ir->get_num_state_slots() == type_size(ir->type)); storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY, this->next_temp); @@ -721,7 +721,7 @@ ir_to_mesa_visitor::visit(ir_variable *ir) } - for (unsigned int i = 0; i < ir->num_state_slots; i++) { + for (unsigned int i = 0; i < ir->get_num_state_slots(); i++) { int index = _mesa_add_state_reference(this->prog->Parameters, (gl_state_index *)slots[i].tokens); @@ -741,7 +741,7 @@ ir_to_mesa_visitor::visit(ir_variable *ir) } if (storage->file == PROGRAM_TEMPORARY && - dst.index != storage->index + (int) ir->num_state_slots) { + dst.index != storage->index + (int) ir->get_num_state_slots()) { linker_error(this->shader_program, "failed to load builtin uniform `%s' " "(%d/%d regs loaded)\n", |