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authorZack Rusin <[email protected]>2007-09-18 13:24:44 -0400
committerZack Rusin <[email protected]>2007-09-18 13:24:44 -0400
commitccd63b54cfbb6bb241d55f7ac95afcd14819f469 (patch)
tree3ea07838de79877e6d441506cdd6f805fcb9d308 /src/mesa/pipe/softpipe/sp_state_derived.c
parent498a1b5dc4ca431bb1de45d04140bfb2ac319ab2 (diff)
Convert shader to an immutable state object.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_state_derived.c')
-rw-r--r--src/mesa/pipe/softpipe/sp_state_derived.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/pipe/softpipe/sp_state_derived.c b/src/mesa/pipe/softpipe/sp_state_derived.c
index 8c6bacf65cf..9611a2ac990 100644
--- a/src/mesa/pipe/softpipe/sp_state_derived.c
+++ b/src/mesa/pipe/softpipe/sp_state_derived.c
@@ -43,7 +43,7 @@
*/
static void calculate_vertex_layout( struct softpipe_context *softpipe )
{
- const uint inputsRead = softpipe->fs.inputs_read;
+ const uint inputsRead = softpipe->fs->inputs_read;
const interp_mode colorInterp
= softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
struct vertex_info *vinfo = &softpipe->vertex_info;