summaryrefslogtreecommitdiffstats
path: root/src/mesa/pipe/softpipe/sp_context.c
diff options
context:
space:
mode:
authorBrian <[email protected]>2007-10-26 19:19:09 -0600
committerBrian <[email protected]>2007-10-26 19:19:51 -0600
commit8fed2466e4056668a76a87cf935b5fbff8ae15ca (patch)
tree81345e5b5ee66dc2dd299f5b9ce29314f2e52735 /src/mesa/pipe/softpipe/sp_context.c
parent789d248558061fe4d65f664d6770a12b90fa2e34 (diff)
Re-implement GLSL texture sampler variables.
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_context.c')
-rw-r--r--src/mesa/pipe/softpipe/sp_context.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/sp_context.c b/src/mesa/pipe/softpipe/sp_context.c
index 476d4ac01cc..58ef744f304 100644
--- a/src/mesa/pipe/softpipe/sp_context.c
+++ b/src/mesa/pipe/softpipe/sp_context.c
@@ -318,6 +318,7 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
softpipe->pipe.set_feedback_state = softpipe_set_feedback_state;
softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
+ softpipe->pipe.set_sampler_units = softpipe_set_sampler_units;
softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
softpipe->pipe.set_texture_state = softpipe_set_texture_state;
softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;