From 8fed2466e4056668a76a87cf935b5fbff8ae15ca Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 26 Oct 2007 19:19:09 -0600 Subject: Re-implement GLSL texture sampler variables. GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime. --- src/mesa/pipe/softpipe/sp_context.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/pipe/softpipe/sp_context.c') diff --git a/src/mesa/pipe/softpipe/sp_context.c b/src/mesa/pipe/softpipe/sp_context.c index 476d4ac01cc..58ef744f304 100644 --- a/src/mesa/pipe/softpipe/sp_context.c +++ b/src/mesa/pipe/softpipe/sp_context.c @@ -318,6 +318,7 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys, softpipe->pipe.set_feedback_state = softpipe_set_feedback_state; softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state; softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple; + softpipe->pipe.set_sampler_units = softpipe_set_sampler_units; softpipe->pipe.set_scissor_state = softpipe_set_scissor_state; softpipe->pipe.set_texture_state = softpipe_set_texture_state; softpipe->pipe.set_viewport_state = softpipe_set_viewport_state; -- cgit v1.2.3